Whilst we're waiting for the last few World Builder issues to be resolved, I thought you might be interested to see an updated list of the noise functions. A few new items to spot.
Note: Seems I'm too stupid to get these images to display clearly.
Note2: HELP ME SOMEONE!
Note3: I RULE!
Awesome Having explicit constant/min/max/sum/product (3d!) nodes is going to be tremendously useful, I bet.
And finally, what is this wave stuff? sine?
Edit: I forgot how to world builder
Here is the Wave 2D noise node.
Even better! We're going to have a lot of fun with all these new tools
Oh, with plane directions Really look interesting.
With Min/Max filter it could be some nice structures.
I want it now...
here's 2D - sawtooth - xz - wave noise.
Here is the 3D Wave noise node, with more direction controls:
Or a really fun skate park
Or a really painful skate park
Aha! So the (1d) wave function is applied for each axis that is enabled in the directions chooser? Summed/normalized?
Or am I misinterpreting?
yes, but multiplied
That would make more sense :S
With right nodes it should be possible to fade it away in the selected direction, getting a altitude filter.
Any plans yet when it releases?
I know i am sounding like a kiddy outside a candy-shop...
Idea for the distant future: could add 1d function nodes - nodes like this could mix and match per axis.
Edit: actually, maybe not all that useful (except for UI reasons); since we can just multiply these wave nodes together for the same result
It's like you're all speaking a different language...
Even with my World Builder experience, I'm confused reading all this! Hahaha
Thats because they bascally went from the known worldbuilder terms to math lingo. ^.^
Looks like fun to play with, not so much to read.
Just a wuestion the likes looks so sharp in the images will the new wb look the same but wiht just more noises?
Annd omfg i saw atleast 4 new cant wait to make something or atleast try hehe