Now that every sovereign world gets a "Gleam Lake" biome - Paintable Gleam?

its not designed this way to make people pay thousands before they get happy
its designed this way because world generation is by default just that - a generation; random occurrences within chosen parameters - and sovereign worlds are part of MMO open universe and thus cannot be strip of randomness (not completely)

if people chose to indulge in buying multiple worlds for this or that purpose (to get wanted colors or that perfect terrain they want), it’s simply their choice; you might say they try to “play” the system to achieve something they want badly

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If it was truly random occurrences within chosen parameters, it would be true randomness and none of this themed bullocks that goes on with the world generator.

Also, this debate has happened in the past with people like you white-knighting for the devs, Just because you like how a system is doesn’t mean its fundamentally flawed. At its core due to certain individuals wants for having color rarity in a game that currently (Doesn’t mean the roadmap (which I’d still like to see btw) doesn’t have plans to flesh out other systems) primarily based around building with cubic shapes in a virtual environment, this is why we have these lootbox-styled slot machine color generation algorithms. I would’ve preferred to have full control over block colors, not RNG.

Okay, let’s get rid of beacon permission controls, remove the ability to privatize the worlds, all worlds must be fully public, remove the ability for planet “owners” to reclaim others’ beacons, and make them follow 100% the rules of the open mmo worlds. no ability to restrict access to individual players… etc… No, this doesn’t fly with me with the current implementation of the world control and the settings one can choose on sovereign worlds.

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I am not.

I just see how people project their expectations believing that something they want the most SHOULD be made available for them.
Whatever way the system is designed, devs can’t make everyone happy, so they might well continue with how they want the universe to work and be created (be it public or sovereign worlds).
They still listen to feedback enough (like when they introduced biome choice for sovereign worlds) - but they keep working around a central idea and it’s good because any game needs a CORE that doesn’t change constantly just because players want it.
It also creates continuity which is pivotal as the game progresses from its own ideas in the past into some evolved version of itself in the future. The core ideas are better kept intact. Like the randomness of world generation.

As a space and planets explorer that we are in this game, do we want to explore universe as it is, wondering what we will find next, or we want every world to be 100% predefined in every detail and layer of blocks and resources and colors etc.? The latter is not exploring - it’s simply getting what you want - building worlds block by block and painting it with full control. That’s creative mode.

At the moment, the way the sovereign are, there is a fairly good balance between control and randomness. It’s not perfect and sure it needs polishing, but the basic idea is good: no full control of world generation.

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Being part of universe doesn’t have to mean 100% compatibility. Paying money for something means buyers need to get something too.

It was clear from the start that private worlds are there mostly to allow control of beacons and visitors, to allow hassle-free and troll-free environment.

The most important segment of being part of universe is that sovereign and creative don’t break progression and economy balance (so, sovereign give private troll-free space to build and explore, but they don’t bypass random factor in color and resources generation; creative then don’t allow transferring items, but provide non-survival and instant style of play).

There is balance there that makes sense.

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The results are in - locked in all default colors - 8/10 are preset generation, two I selected biomes. Not sure which one is which :man_shrugging:

All are public (visit, gather, and plot) - If anyone wants to extend them have fun!

Ordered in distance from TNT Megahub:

Anantherme - T5 - Serp - Red/Orange/Purple



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Eta Ursa Mino - T5 - Serp - Blue



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Dreiza - T5 - Flan - Blue/Green



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Koradalna - T5 - Besevrona - Orange



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Jaemus I - T6 - Shedu - Green



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Sollassi - T6 - Shedu - Purple



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Beta Scor - T6 - Galan - Red/Orange



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Solagar - T6 - Kol Huroo - Red/Yellow



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Tauriginias - T6 - Houchus - Blue



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Coroth - T6 - Norkyna - Yellow/Orange



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I am going to map Tauriginias - T6 - Houchus - Blue. It has high Topaz % and nice colors. Want to see what the terrain looks like then might keep it.

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A lot more dark colors than I would have expected.

But it does looks like you got a lot of mustards, sepias, yellows, oranges, and light reds.

If you’re color hunting, you should just have the option to check a box for “Give me only colors that do not currently exist in the known universe,” without regard to planetary generation algorithms that X some colors from being possible. That way we would only need to buy 255 or less planets to unlock everything. I would like to make a good looking black and white Alice in Wonderland themed planet, but again there I go with hopes and dreams.

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Honestly, if I were the devs at this point I’d secretly built it into the system to generate at least a handful (4-5) guaranteed new colours (across all colour-ables on the planet) with each planet generation (with more being available if RNGesus smiles) and just not tell anyone.

That way the ‘colour rarity’ people can feel like they still ‘won’ their battle to stifle colour availability, and the ‘colour free-for-all’ people can slowly but consistently work towards unlocking them all, all the while giving them devs a decent chunk of time to work on a rarity replacement project.

… and nobody would be any the wiser. Because that’s how you make people happy. You lie to them (Joking, not joking. I suppose it’s more not telling them the truth than lying).

Then when people eventually realise and some undoubtedly get all bent out of shape because colour rarity is fading faster than they expected, the devs can just say that ‘It was all part of the Vision for the game’ or ‘It was just a nice little secret thank you to people who pay for planets’.

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Is it time to remove regen farming if people wish to preserve some semblance of scarcity?

That’s a way simpler fix requiring less development time :thinking:

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I think it is time to just do away with scarcity.

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Is scarcity really important to the game and the community?

That aside, even if we end up with 200 colors of gleamball, all connected to one central hub, costing $2,000/mo to maintain… there will still be an amount of scarcity in that you have to decide which color you will farm.

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In a game with economy, yes to an extent. There’s balance to worry about but can be overcome through the crafting tiers/timegating. My original post mainly concerns tinting a base-level item using a non-sustainable farm item so I think this is already balanced enough to allow.

Players buy things that are available on non-exo planets all the time already. So if an item is on a public planet then you could probably argue that it is not scarce. So there are still things to buy and sell. You buy to save time or for convenience and not because you were not playing when an exo appeared 7 months ago with a color you want.

I do think they need to introduce rare drop trophies and/or trophies for various feats. There are players that value being able to show what they have accomplished and this would allow it in game versus a steam page. Right now this is done sort of through scarcity. but since that seems to be slowly going away, I do think something needs to replace it.

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The concept is so simple, yet there still remains opposition to painting gleam or other meshes.

TWO years after the game’s release we still haven’t witnessed all color blocks. :sweat_smile:

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I know and this has been frustrating. but at this point, it is just putting off the inevitable. Players (myself included to some degree) are willing to spend money to make more colors available in the universe. How long it will take is certainly up in the air, but I am willing to spin the color wheel for a while to get a few colors I really want to exist.

The best metaphor I can come up with for scarcity rationale at the gleam painting level is climate change denial

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I think this thread mostly got distracted and didn’t discuss that idea at all. It was just discussing the “gleam colors are everywhere, let’s get paint for them” argument.

I personally am supportive of painting everything, and even of increasing the yield of paints, I just don’t think the color availability from sovereigns increases the justification for it. If anything, it reduces the justification, since now you can get these colors via these worlds, so the devs don’t need to spend time enabling painting these other blocks.

Simple code fix to change if (block is in list of not “tintable” blocks) { Deny tinting } else { tint block }

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I understand the point the developers were making in not wanting all the gleam colors or gleambow becomes a non-event. But we are over 50% of the possible colors already and still climbing. So is gleambow already becoming a thing of the past?

Separate topic. . if it would cost the developers less in setup and storage costs, I would be willing to just spend cash to open colors up for the entire community. Maybe $100 per color?

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