So, as I mentioned in another thread, after a solid break of 7-8 months from the game, I’ve finally got the time to play Boundless again, and safe to say; alot has changed, and so far only in a good way.
Keep in mind that it’s not to say I haven’t made time for other games, because I have indeed played a bunch of different games that doesn’t require as much time nor dedication in the same way Boundless does. Taking a break from the voxel-sandbox genre in general, and after I’ve spent 4 or so weeks in Boundless so far this year, it’s really given me a different view of the various aspects concerning it’s gameplay and content.
I’ve searched the forums for topics that might’ve touched the surface of the ideas I want to mention, but I find them so different that I hope that you fellow forumers won’t get upset and cause a commotion over me mentioning vaguely similar suggestions from earlier threads.
Without further ado; here’s my contribution to an ever-expanding pool of ideas out there:
MORE VERSATILITY AND USAGE OF EXISTING MACHINES
So we’ve got the crafting table, the crucible and fire pit, the workbench, extractor, compactor, mixer and the refinery. There’s a huge variety of machines. But sadly, as it stands, I feel that they actually don’t really do all that much. In all honesty it feels a bit pointless to have that many machines if there’s such limited materials and items to work with. I’m certain I’m late in the race with this one, but either way, I just expected there’d be a bit more development by now on that front.
MORE VARIETY IN MOBS AND CONSUMABLES
It would’ve been nice to have several different ingredients from the Boundless’ ecosystem, to cook and combine to create consumables. Also, I feel like, travelling to another planet should feel like something foreign and alien, meaning that for instance spitters and wildstock shouldn’t exist on every planet, and rather have their own “substitute species”, so that you would feel for sure, due to it’s wildlife, which planet you’re on. And that being said, I feel there should be even more types of mobs on each planet, especially underground, with mobs that only thrive underground and in darkness.
REFINING TOOLS AND WEAPONS
The ability to improve/enhance tools and weapons through the refinery or something? Not much, but enough to notice a slight change in durability, speed or/and power. Nothing overpowering, but would add to the usages of the machines.
NEW MACHINE(S)
The one I had in mind particularly, was a forge and anvil, so that you will be able to repair damaged tools and weapons, as well as being able to craft armor, using different ores and materials. I would also like to see the spark-core being used to power other automated machinery in a similar fashion such as redstone in Minecraft, with switches and toggles to operate different, handmade mechanics, such as closing or opening doors, turning gleamlights on and off…
ANIMATIONS
I see that there’s an improvement on that front, but I still feel the game lacks in that department. For instance: smoother door opening and closing animation, actually seeing the tools or weapons break and fragment, seeing animals and players disintegrate or slowly vanishing instead of instantly, seeing mined blocks being sucked towards the player instead of vanishing into the inventory, making you unsure whether or not it appears in your inventory. Things like that. I’m sure I could list up quite a big list of examples, but getting basics done is a huge step towards the sensation of a finished product.
ORNAMENTS, DECORATION, FURNITURE, DIFFERENT DOORS AND INTERACTABLE WINDOWS
Title says it all really. Interactable chairs, tables, candlebras, ceiling-lamps, weapon- and armor-stands, beds, private interactable storage-units such as cupboards, carpets, wall-carpets, statues… I think y’all catch my drift. And windows that open upon interacting in the same manner as doors!
2-BLOCKS-WORTH OR MORE IN WIDTH FOR DOORS
Probably not an easy task to code, but it should be possible as you would occupy 2x2 block’s space…? Or drawbridge-doors would’ve been epic too! Another option would be to add “magical oort doors” that “vanish” upon interacting and thus “opening”, and interacting again would make these blocks solid again.
A COMMON BLOCK TYPE FOR COLORING
I miss being able to create blocks with a variety of colors, purposely for creating “pixelart” and whatnot. The way things are now, people are limited to quite few colors to build with, and that’s kinda depressing as people long to stand out in-game, much like many would want to in real life.
That’s all for this round. I’ve got a bunch more, alas not the time to knot them down just now. It’ll do for now.