Odd question maybe about 100 players per world

Bear in mind this game is PC and PS4, so worth doubling your assumptions. Even then, I’d urge caution about making assumptions regarding what’s needed for the game to survive/thrive.

Thinking about the structure of the game, as its publisher, I would rather it grow at a steady rate over a long period of time in a sustainable way, then welcome in 100,000 new players in a week and subsequently struggle to scale.

Because the game is entirely player-generated, growth is a balance - the economy, the planet map, the portal networks, everything in the game suits a long-term view. There’s a worrying tendency these days for people to look at concurrent users of games which are entirely unrepresentative and assume because this game doesn’t yet match them, it’s a terrible thing.

As things stand there are a good number of active players each day (hint: not ‘concurrents’ which is active players at any one time) and the engagement rates are very promising. The universe and its economy are in the process of stabilising after a wipe and fresh start. The nature of the game is such that if there were a million active players tomorrow, it wouldn’t make the game experience better for anybody.

So I totally understand your perspective here btw - but too much too soon isn’t our priority. I guess, in other words, no cause for concern at this point! :slight_smile:

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