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Hi Iniquitouslegion,

For a bit of background, the game does have some PR behind it, but it’s not the the scale you see triple A titles going for and there’s a reason for that; we want the game to have a steady growth. We’re lucky to have a very supportive publisher who believe in the game and it’s longevity, they aren’t concerned that Boundless hasn’t had a million players through the door, because they believe (and so do we) that the game is going to continue to grow and improve.

I think Phil from Square Enix Collective said it pretty well in another thread so to quote him:

The exciting thing for us as developers is thinking how much the game will improve by this time next year with a mix of quality new features, bug fixes and optimisations.

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