Of cats(devs) and mice(players) - which changes displease you?

Did they add a positive to stone crafting, like 1-click 30 stacks on PS4? I would actually welcome this change with an exp nerf to accompany it.

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I wasnt around for bomb mining and never had any issues with xp. Footfall changes are probably the worst of it, for me personally. From what i understand that was in response to community feedback though. There was a few very vocal people that wanted to take it away from others, and they did.

Forge wasnt nerfed at all, it was just changed. Perfect is still perfectly possible. I’m saying that because i dont want a repeat of the footfall thing, with people who arent doing it taking it away from people who are.

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Lol :rofl: it’s what I do.

The game would be much better as a less “surious” game where everything has to be a struggle. I would just let the flood gates rip in the name of fun, but this isn’t my game.

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Yeah that’s the worst stomach-sink feeling in the world, when you enjoy something in game and then people on the forum start begging for balance :frowning:

Because you know the cats won’t NOT balance it at that point.

I’m gonna be straight - the exp grind in Boundless is absolute HELL.

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I completely agree that the exp grind in boundless is crazy ridiculous, especially since you actually need those points to even play the game in any way that isn’t just an additional grind. At least the rock changes were accompanied by a huge rebalancing of exp for all the other activities. Now explorers/builders/gatherers can actually get levels too!

Us forgers just have to rely on mass crafts of mats, since centraforging a high rank item gives negligible exp.

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Bomb mining nerf, hands down. I don’t complain much, but after the nerf we were told the technique would be balanced into the game. It wasn’t/is not yet true. /facepalm

The horse is so dead at this point, it’s not really worth discussing the merits of this specific nerf in this thread. I just wanted to raise awareness that we were told to “please do keep bomb mining” post-nerf.

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To be complely honest. I agree with you on most if not all of the points you made. But i can see both sides of it. The player in me says just let everything flow. The coin, the bombs, the xp, all of it. Death penalty? For what? Fall damage? For what?

The reasonable side of me says, server limitations aside, Boundless is an MMORPG and nerfs/buffs have to happen if they want to keep any sense of competitiveness. Balancing MMORPGs are headaches I’m glad I don’t have to deal with.

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That was my biggest disappointment when I dived into forging post-full release (next being math for some ingredients).
I decided to forge little and for fun more than anything.

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Especially since it does take some skill intelligence, and definitely some luck, to do it! It should give exp based on the rank of the item being produced, in my opinion.

I still love the forge though. It’s fun to me. It’s also a good way to make money as well.

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What annoys me is that they change stuff without polling it. That drives me nuts.

I also dislike the fact that solo players really cannot reap benefits of guildbuffs. I want my solo guild, but I gotta play without buffs because it’s too expensive. I think guildbuffs should scale with the amount of players in the guild.

Also still would love to have private worlds.

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We’re lucky they poll some of the stuff they do because they really dont have to at all. Polling that rock xp change would’ve been a huge no from the forum community.

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Honestly I’m glad they dont poll very often. In fact I actually wish they would say tough shhh we are doing this on changes that need to be done that people wouldn’t necessarily like

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well, in that one they are right - guild by definition is a group of people :rofl:

Really it’s too expensive for some big guilds too. I no longer have ult as my main. But when I was being active with Ultima and donating etc. there were basically 7 of us that were paying for the guild buffs.

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or they can continue to not retain players and see how that works out for them and the game.

Month Avg. Players Gain % Gain Peak Players
Last 30 Days 137.4 -28.5 -17.15% 266
March 2019 165.9 -35.0 -17.43% 354
February 2019 200.9 +53.0 +35.83% 1,150
January 2019 147.9 -0.5 -0.33% 293
December 2018 148.4 -54.7 -26.93% 304
November 2018 203.1 -145.5 -41.75% 400
October 2018 348.6 -6.0 -1.68% 682
September 2018 354.6 +258.2 +267.91% 832
August 2018 96.4 +63.7 +194.83% 293

Edit: steam average players.

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Maybe we can see the changes that happened each month. Was Feb the free weekend?

yes February was the free weekend. First time they topped over 1000 players on steam

A nerf is a nerf. It shouldn’t matter if it upsets someone by using the correct word. If you want to show your displeasure about something, then it is best to use the words that fit and carry the most weight. There is no need to butter things up when you are trying to get a point across, as long as you can make your statements/arguments without resorting to personal attacks.

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The guild buffs do scale. If you are a single player in a guild pick the minor, not the mega. And yes coin can be an issue, but there are ways to get coin, players just choose not to do it. Pay attention to the forums or discord and you’ll see requests for large amounts of materials like glowing lamella or copper ore. Go gather it or sell what you have stockpiled and coin for lower buffs and exoplanet warps won’t be an issue.

I was late to trying bomb mining, but eventually after watching SEVERAL jiivita videos I tried it and it was fun! Planning where to set charges, digging a hole in the right spot, placing bombs so they don’t roll out, and who doesn’t like explosions blowing stuff up? And it was better for mining than an iron hammer.

I only had 2m and 3m radius bombs, I imagine the 7m radius forged bombs were too much, but the smaller ones weren’t as efficient as the aoe hammers and didn’t deserve being killed.

Oh well, just one of many fun things removed.

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