Off topic posts from "What turns you off playing Boundless" thread

No. I’m sorry but this is a BS argument.
You still lose all the time you spent building and chiseling.

No, the real argument you can give @Alexius would be that soon, you’ll be able to pay for your own Creative world (or maybe find people who own a Creative world and join them), and then, your builds might stay for as long as the world is being paid for.

I don’t think many people who spend actual money to have their sovereign/creative worlds will decide to have them permanently privated. Most renters will open their worlds to visitors, so that should mostly be business as usual.

In my case, I just want to “selfishly” go to a Creative world because I’m on Boundless for building, not to be part of the economy or the meteor hunts, or the farming. Even got tired of the cycle of mining to make tools to build and to mine so you can go mining to make tools etc etc. I just wanna build in peace.

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I’m sorry that’s not a BS argument? He stated you lost everything and have to start from scratch, which in my mind means 0. If you have spent a year amassing thousands upon thousands of resources, and then your beacon expires. Yes you lose the time you spent building, and I specifically said you lose your build. But you will NOT have to go out and re mine all your resources and craft all your blocks. You are NOT starting from scratch. Just your build is going to have to be restarted. I figure that’s good information to have and It sounded like they agreed.

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Well I don’t remember seeing someone going “oh well, I can start over, I got the blocks back”.
No, I remember seeing people going “I’m done with this game”.

The Reclaim feature is a good thing, but you cannot use it to dismiss the “you lose everything” argument. So no, you indeed don’t lose everything… but you likely lose the biggest part of the work.

If you try to tell me the biggest part of the work involved with a build like mine was mining/harvesting the ressources, I would laugh at your face (while wearing a mask, so it would sound like “huf huf huf huf”).

Then again, it depends on how big your build is.
If it was just a house, yeah, sure, the Reclaim feature is great.
If you lost a city-sized build, that’s likely going to be so soul-crushing you’ll be done with the game.

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I remember people saying they were done because they lost all their items and had to start from scratch mostly. There were those upset about the builds. But it always seemed more were upset about not having the coils etc to actually start to build again

Edit: incoming @Havok40k reminder this topic is not for debate etc :sweat_smile:

Only lasted 16hrs since the last reminder @Goblinounours :rofl:

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Still, to me, the next BIG-game changer after Sovereign/Creative worlds would be a blueprint-like feature.

@FireAngelDth I mean, incoming reminder, yeah, you summoned him. XD

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I reclaim so often now that it’s just a normal part of gameplay for me :stuck_out_tongue_winking_eye: There’s some satisfaction for me seeing all my hard work turn to ash haha

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I highly doubt if a blueprint like feature is ever implemented that it will save city sized builds…

Apart from that I sincerely hope the focus of the dev team will be on adding content for the foreseeable future and not keep adding things like this. Sure I would like it but we need new content way more right now

Oh it wouldn’t act like the reclaim feature does, for sure. I would imagine that players would have to save the best parts of their builds themselves.

And I see how it changed everything in a game like Creativerse, how it suddenly allowed people to do crazier things faster. That’s why it would be insane to have it in Boundless, too.

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Yeah I would really love the feature like in Creativerse, especially if we can put them up somewhere for others to use, most fun would be in-game blueprint selling. Imagine an Ikea like huge store with samples and a shopstand with the blueprint on them for sale in front of it!

But right now I feel I would love a hunting update, water/fishing, more block types, more chisels, etc., etc. would be way more fun!

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Thats pretty much my thoughts.
Especially something that makes water feel more part of the game… atm it feels like filler… no sea life… no interaction with it

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Livestock, ridable mounts, clothing, customised tools and weapons in terms of appearance, underwater gameplay e.g. sea creatures spawning from subaqua meteors with breathing apparatus and harpoon weapons to fight them, interactive furniture (and plenty of it!)

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Well good thing then that none of those things are in the game so you won’t be turned off by them! :stuck_out_tongue_winking_eye:

I know I know, those are the things you want, just thought that it looked funny.
Q: What turns you off?
A: List of things that are not in the game

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It is already on the roadmap and the Devs agree it is a nice thing to have. The issue is time to develop it, what it covers and doesn’t, and when they choose to focus on it.

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Feel free to rename the new topic. It doesn’t belong in the other thread.

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image

@Stretchious That was absolutely unnecessary. I don’t get this need to try to compartment things as soon as they get off-topic. The “what turns you off” thread was organically getting back on rails. It always does, always will.
Meanwhile, what was being discussed in this branch you cut, about Reclaim & Blueprints, has already gotten to a conclusion, it’s dead.
You can already close this new thread, it’s pointless.

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I am with you on fishing… I would do it all day if it was already implemented. XD

So many hours in Ark, ESO, WOW and many other games were spent fishing while i was doing classes. xD

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This is very good to know!! :+1: And totally understood on the prioritization question for sure… I think blueprints would be an incredible addition, but like Aenea said, content adds of other sorts would be really great too… tough call to make there.

On the side of adding them, I do have to say that I’ve been spending a lot of time in Creativerse this last month or so, and the #1 thing far and way about it that sunk the addiction hooks into me is the blueprint system. I’ll never be able to build as well as some of the people here - but what I CAN do and really enjoy (and suspect many others might be this way too) is take something existing and do some nice customization/personalization touches to it. Interesting aside here: I had really admired and saved a nice blueprint in Creativerse… just to realize it was created by @Goblinounours here! :smile: Anyways, having such a blast using blueprints then tweaking them to make them ideal for me, lets me develop FAR quicker and better than I would otherwise… and let’s me focus more time on the stuff like exploring and collecting.

Anyways, on the mechanics, what I would do is more or less rip the system from that game but tweak it some - I think Boundless can improve on it, really! Big thing - being able to buy the mats with a premium currency is way too P2W for Boundless’ economy. However, if you have the mats, could either fill in the outline (I’m thinking have a “Blueprint Beacon” similar to the Creativerse Cornerstone) or perhaps pay a small cubit amount (or not, still torn on this part) for an auto-build/chisel after loading the mats into the beacon. Perhaps even let the beacons be sold with the mats in them already, help get more coin for the sales there?

So hypothetically, I go to georgegroeg’s The Smelly Couch and now blueprints for all the furniture are now for sale. I buy a bed one that requires marble, timber, and some chiseling. I could set down the Blueprint Beacon and get an outline that I could fill in and chisel myself, or put my mats (in any color of the materials needed, one way to customize) into the Beacon then opt to do the auto-build, or perhaps even buy it with mats included already.

Between this reason, helping our great builders do more and also giving them an economic niche through selling them, and making moving and the reclaim process a lot easier, I think there is a good argument here for giving it fairly high priority on the to-do list.

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