Nobody panic! 
Oort Online is not going to be ‘pay to win’ game
. We know this is a really sensitive subject, and we’re giving any additional purchases a lot of thought. We are planning on offering some totally optional pay-for purchases after finishing the core of the game to offset the cost of running servers for a subscription free MMO.
Things we’ve talked about offering:
- Additional vanity and visual customisation options (you can even get some of these by buying a higher package on oortonline.com right now)
- Additional Beacon space (you can even reserve additional Beacon space by buying a higher package on oortonline.com right now)
- Private Worlds for $/m. You control who can/can’t place Beacons on your world and what it looks like.
In order for these to be considered ‘pay to win’ they’d need to have an effect on what it means to win in Oort Online. ‘Winning’ in a sandbox game is a bit of a fluffy term, for example: some people only want to build or explore, there’s not really an explicit win condition there
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It seems overall the real pinch point when it comes to pay-for items is anything related to combat or stats: kill faster/better, mine faster/better, build faster/better, explore faster/better and so on. We’re not planning on adding pay-for items that would have an effect on stats or character balance. We’re also no planning on borking features to massively incentivise purchases: if you don’t buy items you’ll still be able to customise your character, you’ll still get multiple Beacons and room to build big things.
Being completely transparent here, hope it’s helpful
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Are there any pay-for items you’d like to see in game that wouldn’t be considered pay-to-win?