New meteor mechanic is now in the testing server, and with it comes a major change to the way Rough Oort Stone is farmed.
For the sake of readers coming to this thread from the future, at present Oort Stones are farmed off of level 4 and 5 Spitters and Cuttletrunks and Road Runners. These creatures spawn fairly frequently on some third tier planets (particularly on Munteen) and can be gathered from the creatures corpse by any player in the area when the creature is slain. These creatures typically droped 1-3 stones on death, more with a high “luck” attribute. At present, Bi-weekly hunts are arranged to hunt these creatures en masse to boost creature kill speeds and respawn rates.
The new mechanic is for meteors to fall from the sky, summoning a handful of random creatures to defend the impact crater. Once the creatures are defeated, Oort Stones can be mined from the meteor itself by all players in the area. However, the more players in the area, the more numerous and difficult the defending creatures are, and the better the yield of Oort Stones. At present, no organized shard farming events have taken place, so no concrete data currently exists to determine the effectiveness of such an approach.
The question being asked here though, is- Is the meteor approach better or worse than mob drops? Metrics in question include:
Average Oort stone yield per hour for a single player
Yield per hour for a group of players
ease of encounter for new players
ease of acquisition for players with limited or no access to higher tier worlds (IE after a server restart, or an isolated player)
Lets have a good, civil and thorough discussion, and if possible do some field tests to gather as much comparative data as possible! Your ideas and opinions here may have direct impact on future updates to the game, so be as honest and unbiased as possible!