Further note, this can be done for oort cost or portal hops (travel time)
In fact I started this once a while ago but only had 30 minutes lol… Plus I’m not a web programmer so I don’t have an easy way to UI this for Boundless folk (outside of maybe @Mayumichi)
Be happy to help anybody if they need it.
OK, another further note: I love this subject lol, When analyzing portal nets, I get a kick out of this and that’s why I tell Everybody in the world that the perfect network is a PS/TNT co-style network. I believe PS is the most oort efficient network in the game (varies with different configs that have existed). While TNT is probably the most travel efficient (in hops) (if you have access to the main hub or the world hubs within a hop or two, and don’t have regular server issues). A combined structure is interesting because you can take advantage of pros from both: server side pathing, or shortest path, and cheap personal/shop portals, more expensive High Visibility Shop/Guild portals, the option to back scale oort costs down to a minimum in time of hardship, and easy ff coin generation without as much maintenance as ff optimization would be on 50 separate worlds.
That’s probably never going to happen unless one of the networks implemented the others structures which would be redundant. And it would take a good organization to maintain, but I think someday that sort of network will exist.
I think that because I know either PS or TNT could pay the oort for that. And both have a good professional crew. So either could do it, therefore, others could too. I suspect that player count and the lack of “need” are the only reasons something like that doesn’t exist. But there could be other reasons I just haven’t thought of. (and maybe other groups who could potentially do this right this minute if they so desired)