You missed one thing SIXTH, REDUCE THE GAMES COST BY 10 DOLLARS… I already know 57 people who didn’t buy the game because of this… and that’s sad that I PERSONALLY KNOW 57 people… who didn’t buy it because of this… like bruh… that’s 57 sales you didn’t get. GJ marketing team, you should be fired! And yes I’m keeping count because after the first 12 I thought it would be interesting to know…
RIP. This game has so much potential. If they nerf anything, it should be those aweful cuttletrunks. Nerfing mining with bombs is just punishing the player for being creative. at least put an agro distance on enemies before nerfing the tools. And they should put a disclaimer to not open your xp chests while you have the death debuff. Punishing you for dying with an xp debuff is the equivalent of spitting In your face, and saying “play better scrub. Now go grind more for less xp return cause you didn’t see that lava coming while you were mining.” Or even better, when creature spawns in your base while you were Afk and you come back to a corpse cause you though it would be safe to get a drink. a daily allotment of free revives maybe? I dunno, maybe make deaths cost money to revive instead of xp… I like difficult games, but punishing your lvl progression for dying seems pretty cold for a game that supposedly based around “building”
in all the other threads of bomb mining,(there are many), its not really a lot of people, when you look at the entire percent of the player base. Just the same players spamming their anger. Also in the other thread, I observed that the players still using bombs to mine, are getting about the same amount as players using hammers only. YAY, in some games that’s called balanced!
The other threads on bomb mining, explains how to do it still with decent results.
Other threads from new players to the game, expressed how its frustrating to see vet players complaining so much, that they can’t master the game as fast and horde as much as quick. Yet he was able to get a fully running shop and gems without bomb mining, and enjoyed his ride so far to do so.
I found 80 diamonds with a unforged iron hammer on a t5 planet at level 35 with no buffs, in about 45 minutes, my first time to the planet. I felt successful.
No game is 100% perfect in every category you like. Making demands like your opinion is everyone else’s, is a no win scenario, and often gets flamed. There is 83 replies to this thread, and even if most of this threads opinions aligned with yours, it’s in no way a majority of the player base. Most players are finding it salty to even come to the forums anymore. And they just go out and play.
They could just make Reviving like everyother game. Instead of an item no one uses, with an augment no one even knows exists. You could just… You know… Run up to someone dead and Press E to revive them and they suffer no Death Penalty. Even give the Reviving player a Boost to Regen Health and Stamina to full once every hour.
Make XP from Chests not count towards the Death Penalty, and thus go through it, giving you full xp. Making the Death exp penalty only be effected by crafting, killing, and gathering.
Mobs spawning in bases is indeed very stupid, and shouldn’t be possible. Even Minecraft eventually fixed that, where an enclosed room with a door and not connected outside wouldn’t spawn in enemies anymore, even if it’s pitch black.
And not just put an Agro distance on enemies, but straight up requiring enemies to actually SEE you at all, instead of Agroing through walls, floors, roofs, and blocks!
Wow, that’s nice. I spent 3 hours yesterday on a T5 planet, and only found 11 titanium ore, and a whole bunch of soft coal, iron, and copper only.
And I too only used an unforged iron hammer. 3 of them breaking in those 3 hours.
Yes. A thousand times. Jirodyne need to be a Dev. Devs listen to this person if you want more people to stay addicted to this game.
i may have gotten lucky. I kept using my atlas just to find an entire bomb blown holes to the planets core, and finally ran far enough out that it seemed like it was untouched. The player base is large enough now, that there is a large amount of players mining every planet 24 hours a day. Hard to find actual resources other than copper and soft coal.
Twice while i was mining, other people came down and started mining the resources I found right out from under me. Crazy rude.
Being a Dev is stressful and hard work. I don’t want that.
Plus all my ‘Fixes’ were easy. Because I played a lot of video games, I took the ideas from them, and they are mostly all common sense stuff.
Video games too different, too complex, and too hard don’t succeed.
And if people try to point out Dark Souls series I will point out that the game TEACHES you how to play, and TEACHES how to beat every enemy and get better at the game, while be very well balanced most of the time, with very rare changes needing to be fixed, except for pvp.
The game is balanced enough, you can go from start to finish with the weakest weapon and no armor… You can’t say that in an RPG.
You can avoid aggro on cuttletrunks with points in control or stealth epic.
Wasting points, on a basic video game mechanic. Even old school SNES games understood the concept of “Enemies can’t see you behind an object”
Control is actually pretty useful, and plenty of games have enemies that aggro based on distance. You seem to hate the game, why are you even here posting? All you do is trash talk it and talk about how great Minecraft is.
A, the games that have enemies aggro based on distance is usually balanced around that concept. Such as some MMOs and some RPGs. This game isn’t. They just give you an epic skill for stealthing, which it warns won’t even work against high level enemies.
Second, it’s because I WANT to enjoy this game, but when you compare it to other games, Minecraft being the closest, it freaken fails on nearly every level.
Even the Concepts of different planets, connecting multiple servers, and complex buildings all fail thanks to Feed The Beast, which is a bunch of free MODS for Minecraft.
I’m comparing the two, so this game can learn and be better, taking concepts that work, and discarding those that are known to not work. Such as heavy grinding.
MMOs rely on grinding, but every other MMO that does rely on grinding, are mmo ‘RPGs’ Where LEVELING is the Grinding, not the actual content, or even the Crafting.
And I might add, those that are VERY heavy grinding focus? They have Pay to Skip elements in the game to make it easier on those that are casual players, and don’t get into the heavy grinding till very late in the game, while making the beginning and middle tier easy to get people hooked onto the game.
But this game is very grind heavy right from the very start, and just gets much much worse.
In other games, the grinding takes longer, but gets easier over time. You’re leveling up, unlocking cool things, doing more things, you just have to collect the same things more often for longer, but it’s easier to do it.
It’s easier to kill things at lvl 100 compared to lvl 1, but at lvl 1 you just had to kill 10 things, which take 3 hits each. Meanwhile at lvl 100 you have to kill 10 million things, and can kill 3,000 in 1 hit.
It’s a comparison of study on pros and cons. Yah I’m pissed too I payed full price for a game that’s a ■■■■ show of a finished product. I’m not going delude myself to pretend it perfect. Making it more of a grind to be “unique” is just like the old tale of telling kids painting a fence is fun. Why not just have an item you can craft to be able to respec? No they rather punish you for your ignorance, and make you work harder at a disadvantage. Or you can give them more money to pay to win. PS4 players can’t just go and make another account. They have to pay money or get stuck in a montonous loop of repition to make any true gains.
I don’t play many MMOs, does ESO, WoW, or FF MMO’s give infinite free respecs?
None that I’ve played does, but to be fair, the specific case of FF14 is a bit of an exception since you don’t need 'em, a character can have every single skill and class leveled to max level at once, and switch between them at will. Some things can’t be crafted without mastery of a particular crafting skill, and you can have less masteries than the total of different crafting skills, so no single character can craft everything, but that’s a fairly nitpicky caveat.
In every other mmo that I’ve played, respecs are either cash shop items or need to be paid for with the game’s version of our ‘coins’.
Because you don’t need one. You get a free skill cleanse point with every level (I have yet to run out of those on any of my 10 alts) and three free full respecs.
You also keep getting free cleanse points after hitting level 50, one every 200k experience. And if all that is somehow not sufficient, you also get free cubits with every level, and every 200k experience after level cap, to buy extra respecs or cleanse points with if you need to.
What do you mean by this?
Sorry, I was mistaken I thought respec tokens were shared between characters. It’s not as bad as I thought. The learning curve for efficiency is steep in my opinion tho. With the xp debuff being as intense as it is after lvl 30 your forced to make a new character if you have made too many mistakes building your first. I was just trying to Max lvl one character before I made a new one, but having most of my points in crafting items seems to make it slower for that character to progress in any sort of gathering, constantly getting destroyed by creatures and slow mining has been a huge deterrent. But having this crafting character be able to make items for other characters to progress with is necessary I suppose. Im just being too much of a spurg I guess wanting a steady progression. Instead of having to go and redo the things I’ve already done a thousand times afore. I have to remind myself this is an mmo, and not a single player game. I have to learn to be apart of the markets and the community more so I can just buy everything since I don’t have the actual time to make the progress I want to make on my own.
I think the grind is overkill, you aren’t alone, but if the playerbase drops, the devs I’m sure would lower the grind to bring people back, so we jus’ have to wait and see what happens.
And yeah, most people have a dedicated crafter.
This right here. This line of thinking is wrong, on many levels!
WoW, GW1, GW2, The Secret World, The Secret World Remake, FF14, Archeage, Silkroad, Maple Story, SWTOR, City of X, DDO, LOTRO, God damnit, even Everquest 2 did NOT require you to be part of the community to progress! You can go, from lvl 1 to Max level, BY YOUR SELF GOING FULLY SOLO AND NEVER TALKING TO ANOTHER LIVING BREATHING PERSON!
You NEVER had to buy gear, you NEVER had to farm Quests, You NEVER had to do much grinding for Crafting Materials! You NEVER had to do dungeons to level up, you NEVER had to group up to get stuff.
There is not a single MMO, active today, right now, that REQUIRES you to interact with people. Rather be selling items on an AH, or trading for better gear, or buying mats from players in the trade channel. None of it is REQUIRED.
But here, in this game, it IS Required. You HAVE to sell your items to make money to replace tools. You HAVE to buy tools from players if you aren’t making your own items. You HAVE to buy resources if you aren’t gathering them yourselves.
This game, is literally the only game that forces player interaction in order to play the way you want. It’s IMPOSSIBLE to play 100% Solo, Without Alts, and Without interacting with players or player shops.
People need to stop treating this like an MMORPG! They aren’t the same thing! So stop excusing the horrible grind, just because it’s an ‘MMO’. Stop being Ignorant of the games you’re playing, and the games your comparing them to!
The definition of an MMORPG =
an online role-playing video game in which a very large number of people participate simultaneously.
Also, you can play 100% solo with skill sets. Is it a massive grind? Yes. Would I do that grind? No. But it’s possible to do.