Just the 2 lamp blocks with a gap of 3 blocks between them is enough to make the wall glow insanely bright.
I like the idea the devs had to increase the light given by each light source but I think the devs overshoot the target here a little bit.
I also agree with @Zouls . It seems everything renders in low-res until you are right in front of it, regardless of your graphic settings.
@ben@james this might be a stupid question and maybe harder than i think, but would there be a possiblity for people to change how much light is given by lamps? like you could interact with lamps and you could choose from 1 to 100% i know it would be tedious, but i think that different amounts of light might be needed in different situations, for example it seems that this is waaay too much light, but maybe if you want to make a lighthouse you want a lot of light.
I think this would be a wrong approach to the issue.
First I think the main problem atm is that they have overdone the “light per lightsource” ratio with the new update.
Second, differently glowing light sources might be a better solution than adjustable ones:
The standard ones we have now that glows evenly in every direction:
We’re making some tweaks to the lighting falloff to improve it. Here’s a newer view with my local copy of Spire (it does have extra lights and stuff because it’s my test rig, ignore those).
In short, light still look bright and have a nice, big radius, but they now have a non-linear falloff (so they don’t all look like mini-nukes). Should be the best of both worlds. They look really smooth and nice up close now too.
Will there be a mini-update in the near future to bring these new lighting changes (and any other bug fixes that you all have been working on recently) into the game?