donât take me wrong on posting the link, but thatâs to give you a clue on how Physics work on games in general, since like you said, you got 0 experience with game design.
its possible, but the question is, should be something they should care ânowâ? I mean pre-implementing what the Engine needs for the Physics to work later on? sure!
Make it something important right on early access/Alpha? nope.
heck Iâm yet to see how the Races/what races we will get still.
Animation generally. so you can see the armor sway slightly and stuff. i think reaction with things like wind and the likes are kinda overkill for such as small team sadly
I mean as a character design kinda thing having a little bit of motion in the characters is nice. A totally static MC style avatar wouldnât look very good in the organic looking world of Oort.
true, but do bare in mind that Physics may be attached to character animations you know, the fact that your character moves is head to look around, if he got long hair + wind, the hair would flow to the direction of the wind, and so on.
Yeah that is the difference, the fact that your charace moves is animations, the fact that his hair/clothes follows dynamically rather than statically is physics effects on the items.
I still find this something that the devâs shouldnât be worried about just yet, I mean, yea it could be implemented right early in the game, but do we really need it?
I would be more pressed to speed on the races/inv system/combat and whatnot.
I was giving a reference to basic stuff that should be implemented as soon as they can to pull more eyes into this game project, implementing the Races/Gender system + Crafting system with a semi decent combat mechanic/sheating system would benefit the game, isnât about âanimationsâ(Iâm a 3d designer my self, I know fairly well how much work goes into modeling/texturing/animating a model) its about visuals, something to show that will, regardless of what people might say around here, pull more attention to the game, making more people buy it and thus speeding the Dev process.
do we need physics as opposed to character animation? The stuff you posted is character animations that just make the illusion of physics. Sneaky tricks help the devs you know.