Player corpses

to avoid editting the previous one anymore

you can also look at it on the other hand, imagine you and a friend are out question and one of you dies for some reason, instead of just taking your stuffs so he can give it back there are 2 options

  1. you have to run all the way out there again
  2. you force your friend to wait an hour until he can get your stuff

(for example if you are on another world than your homeworld)

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So the ability to allow certain people to loot your corpse?

More coding = more man hours, i see everything from as minimalistic as possible, if not then i can use the same argument you used ‘‘but what if a person invites you to a party and then gets you killed, players would just start doing that to get loot’’

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Or just give the player the ability to remove the protection? That shouldn’t take to much more extra time to make.

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And how precisely would that work, it has to tab into a database of known and unknown players to allow and disallow access to your loot when you die, thats the thing. it should be one or the other, a simple system that makes the game more immersive, if you want everything to be ‘‘perfect’’ and ‘‘unexploitable’’ you are going to have a bad time xD

Eh i think you misunderstood me there. The idea is to allow the player that died to turn the protection off when he dies.

So if he die near a friend he can turn it of and if not he leaves the protection on.

Eh. i would dislike that since it would be so trollable ‘‘Think you can grap it now, think again !’’ But a sort of ‘‘Force timer to 0’’ would be pretty great, should go on all dead drops that are currently in the world.

Ah yeah that was what i was trying to say :slight_smile:

When you first turned the protection off it should not could be turned on again.

Or… just a pop up prompt on the dead players screen…
"THORBJORN42GBF WANTS TO LOOT YOUR CORPSE. ALLOW?

YES / NO"

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That would be a possibility too :slight_smile:

‘‘it ruins immersion’’ is one argument, it would fit i think, but the part i would like is the uncertainty whether or not it is still there when you get back shrug

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I agree there too. I personally would prefer a universal loot drop rule over pvp/pve specific rules. It simplifies game play expectations. Also, even if people try to find ways to kill a player for their loot in a pve world, it’s really no different than a player dying to beasts. Explore with caution, and it’s dangerous to go alone.

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The idea for this came from a book called ‘‘Epic’’ which is basically a world called ‘‘new earth’’ where violence is not allowed, so everything is settled in a video game called ‘‘Epic’’ when you die in the game you lose all of your stuff, the problem with that is that the economy of newearth is ran through ‘‘Epic’’ meaning that the money you have in the game is the money you have in real life.

In this game there is a legendary Dragon which would make people insanely rich if anybody kills it since it guards alot of treasure, this one boy is obssed with killing it so he goes fighting it again and again and again to figure out its patterns and how it works, in the game however the skeletons stay, so every time he died a skeleton arrived, so when his friends went with him they could see all of the skeletons lying around as a sort of ‘‘there is something in here which really hurts, beware’’ which is why i would love to see it.

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How about following solution for the loot rules (regardless of being on a PvE or PvP server):
If you die due to a creature/fall damage etc… your stuff is protected for 15 min in those 15 min only you can loot it, after that it is public domain.
But if you die due to damage received by another player your stuff becomes instantly lootable.
Simple as that

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Or if you die shortly after taking damage from a player :slight_smile:

The will be a problem, because a lot of players will go with low damange weapons, throwables, proyectile, or like that, and attack you one time while the monsters attack you…

Or instaloot always, or a 5-10 cooldown if the last hit was monster, or falldamange (without a knockback form other player)

The simple part is ‘‘players cannot attack you on PVE servers’’ thats the basis of the system :smile:

attacking players that are fighting monsters on a PVP server is fair game, why wouldnt it be?

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Well that would be a valid strategy then.

Problem with this would be that people can just commit suicide instead of being killed.

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Exactly. If you fight with monsters and don’t look at your surrounding it´s your own fault if you get killed by someone. I don´t se see a problem here.

That´s just an assumption tho, at the moment we don’t even know if there are going to be PvE and PvE servers.

It was the general idea of the players, no its not confirmed, but it is by far the best way to do it.

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