I have a hard time ignoring people, also have quite the issue with being distracted way, way too easily. I love being social, love to chat with people both in and outside of games, love to help, have a problem saying no when someone asks me something but as an introvert I really do need my alone time as well.
So I would love it when I could turn this option on for a short period!
Just when someone messages you privately that they get a return message that DnD is on. Still save the message for later review of course. Also all chat channels on mute, no little sounds of emotes or chats, etc. And again, save them for later.
And if it’s easy to implement a little DnD icon on the friendslist and on the player’s name/icon…
From the MMO perspective, I have always hoped that /afk and /dnd will exist in some form on Boundless.
I personally miss an /afk feature a lot because there are days where I’m constantly interrupting gameplay; if I’m in a non-dangerous area I usually tend to prefer to not go to sanctum, too.
I thought about that already a while ago, where I can forge, but I would also like to just build for a bit without seeing messages and people thinking I ignore them! And with the new chat system no where is out of reach!
Can I build in the sanctum? Can I craft or forge in the sanctum?
Don’t think so.
Not everyone is the same, my personality makes sure I can not ignore people, especially not if they need help. I also do not like others to think I am ignoring them by turning off the chat for a bit like @james suggested BUT I do really like to PLAY the game once in a while without being distracted.
If going to sanctum is the solution or plainly ignoring people who then get upset there’s of couse another rather simple solution:
I simply DON’T PLAY. I will find some quiet time somewhere else.
But this could result in: I don’t pay for Gleam Club, don’t pay for cubits, certainly don’t pay for the eventual Deluxe Upgrade for PS4 and the devs have lost a tiny bit MORE income yet again.
Sounds like the perfect solution for this game, right?
I asked for a quick and dirty solution in the sense that a dev with a bit of experience with the messaging system can add it in like 10 seconds. We now get a red message too when someone is not reachable, that IS already in the game. It can’t be much work to add a UI toggle in the chat system, heck even a simple /dnd command works without any UI changes needed.
Why is it that people make these type of comments because THEY do not see a need for it? Try to remember not everyone is the same. I’m not asking for a huge system overhaul here where a dev could also add massive amounts of content in the same time.
Not sure what is so hard to understand there. Other mmos have that where you don’t accept private messages and have a small icon next to your name to show people you’re busy. Allows you to focus on whatever you’re doing without interruptions and allows people to see you’re not available until you take flag off. Here’s an example from FFXIV
Technically I guess I am then, lol, but they at least know why I’m not going to reply for the next hour or so. So yeah, they know it’s not personal then or that I’m being rude or whatever!
These were extremely helpful too. The “disconnect” while in a dungeon let me know I wasn’t gonna get those heals anytime soon.
“Away from keyboard” auto went up after x minutes. So no one ran up to me and started chatting while I was doing some chore.
Had a crafting friend that always put up “busy” while crafting, so he’d get no PMs, but always crafted in the same spot so he could be found if really needed.
I was thinking in more on an afk type of thing… like you didn’t want to miss messages. It wasn’t intended to say I don’t like how you play.
That being said, it’s a social game and created to be such. I think it would be totally anti social to do what you are asking and more in line with private servers.
What’s wrong with wanting to focus on something and not get sidetracked into something else?
I’ve had days where I only had 30min to myself and wanted to work on my project. Five minutes in I get a PM or a random passerby who just wants to talk. Ask how I’m doing, discuss the terrain or lament about some lame death. I’m not just going to ignore them, but pretty soon my time is up and I’ve done basically nothing.
Seeing that “busy” symbol can and has stopped players from bothering each other in other MMOs. They realize that player doesn’t have time to bs around.
There is absolutely nothing wrong with wanting a DND option.
I will get back to that person when I have time, but at least they will know I was busy and not just ignoring them or missed their message.
But I explicitly explained why I wanted to have this.
I love being social, I want to talk to people, but there are moments in the game that I would like to finish something and not be interruped every 5 seconds by someone wanting to chat, needing help or anything else.
It IS for those moments that I want to let people know I’m not ignoring them, just wanting to finish something before I have time again for being social/helpful/etc.
It doesn’t happen all the time, but last week there were 2 moments where I really missed a DnD option.
So again, NO, sanctum doesn’t work cos I can’t build then, private servers would totally defeat the purpose as well since I want people to come to my market, my town, talk to me, ask me for help, but is it too much to ask to want to be able to do stuff on my own without being interrupted for 30 to 60 minutes?
How on earth is that being anti social? And how are private servers going to help with that?
This doesn’t make any sense. It is good however to try to understand other people, that’s also a part of being social but indeed not everyone’s strong suit…
Please note that real anti-social behaviour has nothing to do with ignoring other people or not wishing to chat or actually being “sociable”.
I have had to deal with anti-social behaviours that ultimately involved police; saying that ignoring someone is anti-social is actually out of proportion, as that would never be considered criminal. I wouldn’t wish upon anyone to have to deal with the sort of stress and alertness those behaviours caused me.
Back on topic, like the other posters have said, it’s nice to be able to work on a project without being interrupted; sometimes I am simply too tired and if I start chatting to someone I can end up quitting a while after I’ve finished chatting, not having finished the work I set out to do originally before I had been interrupted.
Most MMOs (well, all I’ve played did) have some sort of AFK or DND feature, usually both; I have never quite understood why Boundless, being an MMO, has not followed suit here. Not every wheel needs reinventing, surely.