Please stop calling stone xp an exploit

I don’t think it needs to tell the developers anything more. It is being used to refer to the action, and then afterwords the user then states that he or she doesn’t like the action or doses like the action. The user doesn’t need to find a word that explains rather or not the change is an actual net positive or negative on the game? especially since both ideas can be discordant with each other.

Example „I think the exp nerf is bad“ or „I think the exp nerf is good“ Why doses there need to be a different word used in place of nerf?

Either that Or I am really misunderstanding your statement and I am starting to feel I am most likely not understanding your statements in full.

For sure, but “I guess we’ll just leave something messed up until Group A or B is happy with the game” isn’t necessarily the best development strategy, since they definitely can’t please all at any point in time with any change they feel they have to make. I’m sure nobody told olliepurkiss his entire week was to change 2 values in the crafting specs for stone haha. My point was that they can do this stuff at the same time as those things we really want.

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I’m not trying to antagonize but i have to ask, is this change more important to you than getting new content? Because As I see it, no solution to this seems to satisfy a majority as of yet. And as we’ve seen with prestige it never goes away.

Edited my typo

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I guess it depends on context. In that context, I’d have to begrudgingly admit that it’s a fair enough (though I’d argue that it really wouldn’t have been hard to say “I think the exp change is good/bad”). But how often is nerf used in such a explicit, structured context instead of as a thinly veiled accusation?

That’s fair. I think I sometimes say too little while using too many worse, or try to say too much with enough of them. It could just as easily be that I’m not explaining myself well, or that I’m simply a curmudgeonly old git who just doesn’t like the word and mourns the loss of decent language in place of short slang and acronyms… Who knows?

@james
Many devs couple a nerf with a buff if they want it to be perceived as a balance change

No hostility taken, no worries. The change doesn’t have much consequence to me either way, but to answer your question, no. If I had to choose between the change(s) or content I would choose content. But I’m saying we aren’t having to choose.

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I wonder how long it will take for the Coin Convertors to be recognized as the path to “exploiting”. 2 weeks?

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Thanks for the response. I always respect your point of view. It’s always direct and clear. I just was trying to gauge if you considered this an important change.

At the moment I see this as a means to no end and something the devs will see no end to what ever the change is, much like prestige.

I agree. A change that wasn’t needed and will only serve to alienate people.
And I don’t even really use the stone XP! If I used it I would be piiiiiiissed.

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Ya’ll are out of control. A really great update and all anyone can focus on is being unable to make a few extra xp. Well I’m glad I dont have to wait freaking an hour to get stone and use a wall of workbenches. That is an hour all that stuff can be refining.

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I think people are entitled to their opinions @anon37133123. Bashing people for expressing their opinions just leads to less open and honest communication, which prevents the devs from learning how users feel.

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I try :slightly_smiling_face:

I don’t think the change to stone xp is important, but I do think some balance was necessary at some point, since rock crafting is such a low bar for people to get the best rewards with the mechanics working as they are now. I understand the frustrations on the other side. Exploit? Nah. Maybe just a little OP. But hey that’s like, just my opinion, mannnnn.

Prestige is its own can of worms. I think that as new blocks and recipes are introduced, the base values should be allowed to evolve as the loot tables change, since there are varying difficulties involved with crafting them. This rework should be more conducive to allowing these kinds of shifts to take place without drastically changing an individual build’s value.

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Damnit. True. Touche

That’s my favorite part. Between wax and instant stone, deco blocks are going to be the easiest way to fill the stone void (there are others but this will be the laziest way to juice exp)

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Well in that case, I do believe they should have reappropriated that xp somewhere down the line. It’s like the ole army saying, you can always compromise with your troops but you never take anything away from them. So I do see they have indeed taken something away without perhaps replacing it elsewhere in the system to such a degree that it could be obtained in a different manner.

If this is out of control then I wonder what do you call an actual riot? I am curious to deconstruct your thought process that makes you think it is out of control.

People here are saying how they feel about something. Rather if you agree with it or not doesn’t mean it is out of control. The types of posts that would break rules. I do not seem to see many of at this time. It seems to be under control in my book.

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That’s what I was focusing on also. But people only seem to see what they want to see. Hence the quotes on a prior post of mine in here already. Nuff said I suppose. No further statements are neccessary!

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I get where you are coming from regarding the update as a whole. The exp thing is a needless change that takes away from an otherwise great update. People are going to be pissy until the next efficient exp method gets whispered about and finally becomes public.

They could announce farming and rental worlds in the next update and also include a change that decreases the amount of cubits awarded as you level and no one would focus on the fact rental/personal worlds are releases and they could just juice their own items without needing cubits.

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Well the other thing is, people are going to be drilling all sorts of holes into the new exo planets looking for new materials. How do they fix the abundance of stone that may just clog marketing, influx players to rapidly level beyond what was intended? That may have been what they were thinking. Cause everyone and their dog is going to have stones for months looking for these new ore types. Hypothetically speaking of course.

Give us more plots and we can build something with that stone. As I see it, the market is flooded with stone and nothing to use it for. Plots are the bottleneck.

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