I chose basic skills should be unlocked while more advanced skills should be locked away with skill points.
My reasoning is simple, currently new players cant even cook meat without a skill point in the food recipes. I feel like cooking a raw material for food should be something everyone should know and demanding skill points for it is silly.
When making something or excelling at something one would need these points in order to specialize into a type of area my example with food is quite simple, everyone knows that if they heat up a raw item they can make a cooked one of those items. However not everyone knows how to make pie, or ratatouille. (Using a more complicated term here to prove the point)
I feel like the system right now is fine in some regards (As I have no trouble getting all the crafting skills on alt 1, all gathering on alt 2 and all the hunting specialization I need on alt 3) however the system will need to be reworked if you wish to make it not only more tedious for higher level players, but also less taxing on newer players. As of now it is more punishing for newer players to do almost anything and I dont feel very different from anyone else with a hunter a gatherer and a crafter. I dont feel the unique specialization of healing currently with my bombs and revives, I am not needed in the slightest. If everyone was the same build, it wouldnt make much of a difference.
I’d love everyone to have access to basic skills, for example the basic coils, being able to cook the T1 foods at the very least (soup, at least). A few blocks here and there (I am satisfied with what we have now with torches and such, however I believe new players need the basics at least to look towards goals like coils and such etc)
Personally the crafting portion of the game should not be taxing to invest in, I feel like tree specialization should revolve around more so with combat roles and gathering roles. This game requires you to craft blocks and machines and coils after all and blocking people out from doing anything else is unfair and not very fun. :c
I understand the point of interacting more with other players but I feel like making items like weapons, food, brews, etc. Should be more specialized for skill points rather than machines, coils, and decorative blocks.
TLDR: Everyone should be able to make any block in the game without giving up their unique variety in the skill tree, I feel that blocks/power coils/machines should be locked out by levels while skills should specialize a characters role such as combat, gathering and unique crafting roles such as a weapon smith, a chef, etc.
if not levels then specializing in things like advanced coils and non-placable blocks could be skill based and building materials and blocks can be unlocked for everyone. (as building is a large portion of this game)