Maybe let people choose WOW style? Spawn at home for free OR pay 10k coin OR lose 10k XP? IIRC WOW let you pick between those three choices - spawn at home, lose coin or lose xp (or get rezzed)
WoW…you can run back to your corpse, which is free, just time consuming or sometimes flat out impossible…depending if you did silly things like I do.
Or you can pay the spirit at the graveyard, which gives you a 10 minute debuff and damage to all gear being worn and in your bags.
Of course the WOW being talked about could be a different game altogether…since there’s is no ‘home’ in WoW…are they different things?!
That’s crazy. I just chiseled my floor(tho it’s 300ish blocks of marble) and I made 30k ish xp from that. I have another floor that needs to be chiseled(same size) if you need quick xp.
Defeat causes you to gain 20k XP at half the rate. You do not lose 20k experience, you do not lose plots.
If you were to lose 20 k XP, that would mean you start with say 100000 XP and after defeat you have 80000 XP. That does not happen.
If you were to lose plots, that would mean that you start with, say 180 plots and after defeat you then have 177 plots. That does not happen.
That’s what losing means: a negative gain rate. What happens in reality is that you gain more XP and plots, but it takes longer. The rate at which you gain the reward slows, but it never turns negative.
You’re premising your argument on an assumption that is clearly and unequivocally incorrect.
I voted for no change because there should be some consequence for dying.
Without penalty the sense of danger would be gone taking the tension and planning out of high level world visits. Fall damage is a topic in itself that should be looked at as you currently get punished for having high health.
I think the amount is okay as there are enough activities to remove it: mining, crafting, chiseling, hunting and more.
I can recommend reviver brews for quick strolls and in general when you think you may die . They are sold for around 40c and prevent your next death penalty in the next 10-15 minutes. So there is already some pay coin instead of xp mechanic but you have to plan ahead.
There is very little consequence for dying in this game compared with other games. For example, if you die in Stardew Valley you lose some items. Imagine if they had that in this game. In Minecraft it’s an even greater consequence where you might not even get a single item back, and this is Minecraft we are talking about. Boundless might as well be Hello Kitty compared with most games in terms of dying.
Even in the early access of this game, if I recall correctly, you would lose durability on your items, so the death penalty’s already an easier version of itself.
Dying sucks but it’s a part of the game. If you don’t have any consequences for dying then what’s the point in being able to die at all? Dying has to suck to an extent or else there’s no point.
So honestly, I would give this a resounding no. I’d even vote yes for increasing the death penalty as I just don’t care if I die in this game. It’s crazy easy in that regard.
EDIT: That being said, I perhaps would suggest a different penalty than XP loss as it is hard to level up in this game without doing some sort of grind. (or even limiting the xp loss at the lower levels)
(raised hand)
Guilty. I actually linked this topic in the latest announcement thread because I feel it coincides with the bigger problem.
I voted to nix the current penalty, but I do feel there should be a penalty.
Timed debuffs I’m in favor for. Choices are also good. “Debuff or go home” Maybe make a new healing brew for hunts that will lessen or negate the debuff, either on resurrection or after respawning.
Maybe, after debating a bit, make a new poll with other options instead of basically either keep it, or get rid of it completely. I have a feeling if there were other penalty options, ppl would be more receptive to it.
Yes, because it is supposed to be a penalty, not something that gets to the point where you don’t mind it as much, There are also two ways provided to already reduce this, Reducing it even more is really not needed.
It is not harsh, and it is not about fun, It is about putting something in that will cause most people to not want to die.
I would most likely object because then the player would just pick whichever is least punishing to them, unless you can come up with choices that are all quite punishing.
And „a few thousand xp“ can be reduced to nearly nothing with the ways in game provided to you to reduce it.
This is not always a punishment, It might be on an Exo-world thou.
Something in Trundamere’s brainbox fizzles … This one can not understand how more builds will come from this. This one thinks that Khajiit can use grapple as safety wire when building, Yes?
People seem to rage quit over anything now days. Reducing this punishment will most likely just cause people to find something else to rage quit over.
This tends to promote AFK behaviors to get out of such. I feel the amount of time needed to make this punishing might be more punishing than the current system for players who do not want to AFK. However I am not against the idea. Just depends how it is done.
Things people can do to work around the death penalty.
Depends what the debuff is. If sharply reducing hp and stamina, you could still build. Yes, it would be a pain, having to take breaks to renew your lowered stamina, but that’s why it’s a penalty. or craft instead.
Maybe the debuff is slower movement. You can still do things, just slower.
Maybe it’s some kind of crippling debuff where you can’t use a random tool for x time. Do something that doesn’t need that tool.
The alternate for some, instead of debuff time afk’ing, is simply not playing at all. I’d rather the afk than quit.
Anything that causes the introduction of new low drop rate materials I am typically for. This game is lacking low drop rate items (under 1% drop rate type).
Depending how that one is done, this might end public hunts as soon as they start. Which may or may not be a bad thing. But would create an even larger uproar then the current situation.
Are people actually quitting the game or not playing over the death penalty?
Because polls are sometimes designed with pushing an agenda in mind. however the fact he did offer a „No change“ choice causes me to think maybe it just might be an oversight that he did not also offer an increase and just did not think to do so.