I like to build natural-looking stuff in Boundless, i.e. so that it looks like it integrates with the surrounding environment and in the “naturally spawned” look of Boundless, with some of my own artistic deviation.
I’ve seen a fair bit of some stuff other people do in a similar manner and also other completely original “natural” styles. But I am always uncertain about one thing: Tints.
Sometimes I’m not sure if I should use bare soil of a certain tint, or if the gravel or sand tints I like for a path seem OK with what’s around them, to someone else. Maybe my tint choices don’t make any sense at all to others and it leaves me wondering… Heck, should I have used igneous stones here or metamorphic of the same tint?
Could there be a “right” choice? A “wrong” choice? In my head, I probably have an “ideal” of what each type of block or even each tint represents, to some extent, but sometimes I’m afraid that I’m trying to keep myself grounded to earth-like interpertations of what’s interesting and what’s not.
Feel free to post different examples or just stuff you have found/like/built.
Are you a "purist"?
- I use tints local to the planet I’m building on.
- I use tints from other planets.
- I build “naturally spawned”-style stuff.
- I create my own version of “nature”.
0 voters
Colour theory:
- I use tints that contrast the local tones.
- I use tints that complement the local tones.
- I use tints that I like, regardless of what the local tones are.
- Other: (explain in a reply)
0 voters
Do you believe there's right and wrong?
- I think there are some potentially UGLY combinations.
- I think ALL combinations are valid and equally beautiful/interesting!
- I think anything can work, IF properly executed.
- Other: (explain in a reply)
0 voters