To open a portal I need 150 shards - yet when I put in 150 shards it is still not enough - what gives ?
150 to open, then a constant supply to keep it open.
So you technically need 151 to open it
better open it with full oortshard stock and after its open top it off
At which point it will be open for a very short amount of time.
I saw a chart of how much it costs to hold a portal open, supposedly it doesnt cost anything if its the same planet ?
Every portal has an upkeep cost.
smallest posible is one shard an hour
if it is same planet it should cost 100 to open i think
def need @simoyd here lol
That is odd - Is it still based on the portal size ?
Might be why I Guess.
As you can see, distance has no direct effect on the cost. Only indirect, by having a minimum conduit count.
Yeah the table I have been looking at has certainly not been correct - Thanks @willcrutchley
Yeah, things were changed with the new universe
The Current Portal Situation is imho a little annoying.
We build a giant Hub now for Everyone to buy Portals off, but we made them 2x2 and 2x3 cause that was like the default before.
Now the Oort/h is scaling with the Portal Size and not the blinksecs and if someone on our Planet tried to connect it would cost them 150-200 Oort to Open the Portal and 3-4 Oort to keep it alive. I can see why this got changed, but if i wanted to make a Cheap Portal now, i have to make it 1x2 and with that Config i don’t have Control over the opening Direction of my Exit Portal (They Allways Open to North/South) and the Portals in our Hub all Aim to East/West… I don’t want to redo the Whole thing…
@james Will this stay how it is right now, or could we get the 2x2 cheaper too? winks seducing