That was the original statement from the developers, but many of us have been pushing them to rethink that stance. Nothing official about it changing though.
Edit:
- Private worlds will be shown orbiting the world they are assigned to only similar to Exoworlds, but without crazy motion or particle effects.
- Private worlds are always 1 blinksec from their assigned world in the main Universe. This means 2 private worlds orbiting the same public world will be 2 blinksecs apart.
- Allow admin control over where temporary worlds will be inserted into the universe to override default semi-randomised behaviour. By default, worlds will be attached to a world of the same level in the same geographical region.
And here is @ReebanRuben asking the tough questions! (Go Reeban!)