I have been getting allot of mixed messages about server resets when the game goes beta. Some of the community has said that they will be keeping the alpha worlds and are treating the early access community as world builders, to pre populate the world with some human touches. Others have said that this is just for testing and will be reset do to the potential of providing too much of a head start for the early access users as opposed to the new users.
Can anyone give me a straight answer to this question? My friends and I have been working on a RP town and have put quite a bit of work in the foundation alone so far, I would really like to know if we are basically wasting our time. If anyone wants to see the start of the city we are building its in Keuehok (204, -1429)
Taken from another thread -
Hereâs my opinion. Whether or not our builds are preserved at launch, there are several good reasons to continue building anyway.
⢠Being able to play an awesome game months in advance
⢠Having a first-row seat to the game development process (watching an alpha prototype grow into a fully fledged game)
⢠Making awesome builds the devs can use in screenshots and videos
⢠Interacting with the very cool Oort community (and getting your builds and ideas featured in Youtube vids and podcasts and stuff)
⢠Enjoying the experience of building alone or with friends and pushing the limits of what the game has to offer at each stage (helping it become great)
I spent a month on a big build in Gortnen before I even heard about the likelihood of a reset, and at first I was definitely disappointed. However, for the reasons stated above, Iâm definitely having more and more fun with Oort.
Though our builds may or may not make into the launch, our work and ideas will.
@darkrepulsor Let me clarifyâŚwasting my time = filling a floating island with dirt for 200k blocks vs building an island and not filling it
So next question. Has anybody heard of the developers wanting to keep interesting builds and put them into worlds? There are some awesome villages and cities out their that feel organic and would add to the flavor of the game to create centers of commerce. If left to finding resources and building areas of commerce just about every post released city will be a hodgepodge mess .
The thought of losing what youâve worked so hard on is what makes it all the more valuable. It doesnât matter whether you lose your creations in the future, but how theyâll be remembered then after.
They have said that should worlds need to be wiped, they do have the ability to export parts and add them into another world.
As @ardos commented - we can export worlds (and even subsections of worlds).
We donât have a rigid plan for the current worlds from here to 1.0 and beyond. These worlds are the environments that weâre using to help develop, test and iterate features and the game against. We will try hard to make sure theyâre stable and long lasting, ie. weâll not do unnecessary wipes. (The team has already worked pretty hard to keep these worlds live. You donât always see the work they do to migrate and maintain them between updates. You only see the downtime when the migrations donât work smoothly )
If there is sufficient demand - at a minimum we could allow players to download the worlds if we needed to take them offline. This would allow players to keep their creations and play them locally. âDownload my beaconâ also feels like a relatively simple feature to add.
As ever - let us know what you want, campaign for it - and weâll try and make it happen.
Finally - weâve never wiped a world yet.