Yes, I think so. It is a lot smaller with the 3km.
Apparently if you just wanted to control the meteors it would be almost trivial, in strict terms of plots. With the beacon limit I guess 5 slots with about 205 plots each could get it done. Assuming the system is that straightforward.
World measures 3,072 m by 3,072 m, just like an Exoworld!
That’s 9,437,184 m² to explore!
There’s room for 2,415,919,104 m³ voxels in that space!
The World will have space for 4,718,592 plots - plenty of room for all!
Just divide the last number by 256 for a single layer? I don’t remember the exact height… so not sure the division there.
EDIT: Regardless you could get a few people together and plot the entire thing …not sure as to why you’d want to.
Thanks I found your place and ran around a bit. Some cool stuff! I don’t mind merging settlements that would be cool. I don’t play as often as I used to but usually get in a few hours per week. This is always the best way for me to communicate with people as im on the forums more than in game.
I missed my guess by 2 plots. That doesn’t change much so that’s cool.
If we know it’s 3072m then divide by eight for plots it’s 384 plots wide. That actually eliminates some rounding I did above and makes it evenly divisible to a 12x12 grid.
And that squares to 147456 plots for a layer. Or square 3072 and divide by 64 - cross checking gets you the same result. 32 plot layers for the world multiplies that to the 4718592. So yep dividing that directly would get you there.
If meteor spawns respect that 64m radius 1024 plots should be enough to completely eliminate them from a 3km sov.
So, roughly half a million plots for an entire 3k sov and just under 200k to plot a single layer around it. What does that work out to in cubits?
100$ for 15k cubits at 30 cubits per plot it would cost(in American$) roughly 4000$
Somebody else can figure what level you’d have to be to earn enough by playing.