It should base on player preference, rather than just numbers. Numbers that define our building personalities and values, does it really boil down to the essential points? No, it boils down to the time spent harvesting all that preferred materials for your settlement. All the time spent crafting that specific wood, which takes a long time for 1 mass craft. Roughly 25 minutes for a mass-craft, and that’s only 50 refined wood at a time, same goes for refined rocks. Alas, all that time spent building actual beautiful buildings that resemble real life settlements. Say for example, if somebody wants to build an old school steampunk or a medieval settlement, it shouldn’t have to struggle to keep up with the 30 min build of insane amounts of gleam from other settlements that put zero to nada effort in staying ahead.
Now, here comes the topic "But I really don’t want to be “the capital”. Sure yes, but to make more coin off of footfall, you need more prestige and more traffic. So if you wanted to build a beautiful Steampunk city made of refined metals and copper, and some wood and stone… Couple months later the project is finally complete. And guess what? Your settlement is only at #17 on the list. Why? Because apparently farming gleam blocks for an hour beats 3 months of hard work and dedication. It should never be this way.
That’s like hiring a private contractor to build a house, instead he does the complete opposite but still holds it’s value, even then the customers would still be happy with the finished product which would be a half built house. That’s how the prestige is, a dumbfounded judge who only relies on numbers, not dedication.
I am gradually losing my settlement ranks everyday because of gleam monstrosities popping up everywhere. I am constantly on the grind to keep my settlement on the lists so it can attract more people. I guarantee you, all these cities that you see with these gleam towers and so forth? Its all mostly abandoned or ghost town 6 out of 7 days of the week. It shouldn’t be based on a number system, it should be based on effort and activity that area gets that revolves around building. A settlement that expands daily is a very active settlement, as in terms of settlement buildings. Not adding another 20 plots onto your tower with more refined gleam. All those settlements brag about how beautiful and strong their ranks are, if you’re so prideful of your settlement… Go ahead and rip down all your gleam and see where you’re at?
I’m not saying to take extreme measures on the prestige values, but at least make it balanced so prestige is based on player preferences of building their own settlements, not just numbers which doesn’t even come close to defining how hard we’ve worked on these projects. Evening out the prestige like (some have 3-4 some have like 4-6) depending on how long it takes to make that material and so forth.
So all in all, I wouldn’t mind all blocks having very similar prestige values. I agree with Pseudo.
@Gill Removing gleam from a world won’t solve this problem. Even tho is spawns in huge amounts on Kada and is one of the brightest colors, people can still easily abuse that regen bomb tactic on another world’s gleam. It wouldn’t solve anything in my opinion.