The current system is a first implementation - and as (a hacked version of) the saying goes “no feature survives first contact with players”.
Players characters and player builds are kind of similar at the moment.
- Players can develop their characters (via skills and stats) and also customise their characters.
- Players can develop their builds (via prestige) and also customise the design.
But I totally agree that the current prestige system doesn’t capture everything about how great a build looks. We’ve tried to implement it with enough flexibility so that players aren’t forced to stamp out some discovered max-prestige template.
I full expect the prestige system to iterate and evolve based on in game feedback.