Prestige

The current system is a first implementation - and as (a hacked version of) the saying goes “no feature survives first contact with players”.

Players characters and player builds are kind of similar at the moment.

  1. Players can develop their characters (via skills and stats) and also customise their characters.
  2. Players can develop their builds (via prestige) and also customise the design.

But I totally agree that the current prestige system doesn’t capture everything about how great a build looks. We’ve tried to implement it with enough flexibility so that players aren’t forced to stamp out some discovered max-prestige template.

I full expect the prestige system to iterate and evolve based on in game feedback.

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