What if there were props that helped “room types”. Like maybe if you put tables and chairs in a space where you craft food, it can help craft the food faster because the plot would be recognized as a “kitchen” or something like that. Maybe having lots of plants and low levels of water could be a “spa” area and could naturally regenerate your health faster.
This would allow for more props to actually fill our cities full of buildings so there’s something to do in the buildings and not just the outside. Maybe having certain blocks that boost movement speed when walking across them that would be great for roads.
Kitchen- Decrease heat needed for food and boosts speed- Cauldrons and bases, Maybe pot racks, Seasoning set, table, chair
Dining Room- Lowers tax rate for items on sell- props would be a certain number of tables and chairs
Bedroom- Boosts healing within beacon- Have chair, dresser, mirror, bed as props
Spa- Boosts healing within beacon- Certain amount of water, foliage, towel rack, “steam” machine
Library- Boosts xp gain- Books, chairs, tables,
Guild Hall- Boosts endeavor gained by guild members- Make a special larger, “Guild table”, Guild book
Portal Hub- Having X amount of portals would reduce the need of oort by 10 or 20%
It would be really interesting to give a meaning to construction other than aesthetic. This could make it possible to animate the cities in a way other than through trade. There is much more mall in this game than other things…
Sounds like a feng shui mechanic. I can get behind this. Totally loved it in Animal Crossing and it was fun decorating rooms that just clicked together.
Exactly! I think it would help diversify builds to be more then just giant empty towers too. The towers are cool, but imagine being able to actually explore them!