I agree, but when i play with my potato laptop everything is worst than ps4.
I use the slim model, Iâve realized that it tends to heat up really quick and go into hyper mode. I call the fan going crazy hyper mode lol
mine does this on occasion, like itâs about to take off
you mean like this?
Itâs too bad they made ps5 look like a white 3 ring binder
Boundless will probably affect my decision if I get the ps5 sooner or later.
Itâs weird how people are commenting on the design of the device itself. I would personally not give a single fudge about it, as long as it works.
Yeah idc particularly what it looks like either. It is funny though.
Ughh, i had a little holiday, back now tho
PC > PS5
Come at me bros
Ok just kidding with you guys⌠thought id push up the demand for popcorn
Yeah but if they run in a backwards compatibility mode they will not use all the power that is there, just like on the Pro, the games that were patched to work on the Pro (which can just mean re-compiling the game against the latest development SDK, does not necessarily mean actual changes to the code) can use the full power of the better GPU/CPU but games running in Boost Mode have half the CUâs disabled but do run faster due to higher clock speeds.
Tho, come to think of it, Sony doesnât need to disable half the CUâs this time around to be compatible with the Pro since the Pro and PS5 both have 36 CUâs⌠HmmâŚ
In any case, I do hope WS will make a build for the PS5 where they then also change a bunch of settings like turning on water reflections and remove some of the optimisations that do cause some render issues only seen on the PS4 buildâŚ
Sony added 2 BC modes to the PS5 INSIDE the hardware. I would be very surprised if not like 99.99% of all the PS4 games simply workâŚ
The question is, what is the highest compatibility mode they can run in? PS4 mode? Pro mode? or PS5 Boost mode?
And if the devs recompile the game with the latest SDK they can then also add things to the game, change a bunch of graphical settings, etc. so it will look like the PC version!
I got a new Pro last year, no jet engine sounds with any game whatsoever!!!
Later models were better, it got really annoying with the old model, ouch
Oh come on! I really like the look of my futuristic new device!
That might be true in some cases, but how many PC players here have a top of the line gaming PC?
Also, funny thing, the PS5 has both a rather fast SSD but also has a lot of custom hardware to remove any and all bottlenecks of the I/O system.
Plus since consoles have only one type of memory it will always go faster than on PC even without the custom I/O stuffâŚ
PC people have clinged on the fact that the PS5 SSD is 5.5GB/s and that you can already buy SSD solutions currently for the PC that can go faster but then completely forgetting that on PC a lot of the extra speed is something youâre not gonna notice due to bottlenecks.
What happens when a PC loads in data from an SSD (very simplified, there are more steps that potentially can slow it down):
- reads data from SSD to main memory
- CPU decompresses the data to main memory
- then the CPU moves the uncompressed data to GPU memory
on PS5 this becomes:
- reads data, uncompresses it on the fly, straight into GPU memory
This completely does not mention that there are all kinds of other changes made to both the SSD and the I/O system that are currently not possible on a PC which make the SSD on the PS5 much more efficient.
Imagine your character is looking at a certain point, while you turn your character around it can discard 5.5GB of data and read in the data needed for the new spot youâre looking at!
5.5GB in ONE second! The entire memory is 16GB of these machines!
And if the data is compressed it can read in even more data in that second (around 8-9GB/s on average with a theoretical max of 22GB/s), itâs kinda insane what this new tech makes possible!
I hope manufacturers will come up with a standard for PC in the future where multiple parts of your PC can work together to make this also possible but right now it simply canât, not even by brute forcing it.
Sure you can add more CPU cores to handle the decompression, you can add more GPU and normal RAM to compensate for the extra data needed to stay in memory when a player character turns around, etc. It can be handled but the minimal hardware specs will go up if devs use this new tech on PS5 and then want to release it also on PCâŚ
I canât wait to see more stuff that will make use of this!
Also, check this out what all the custom hardware in the PS5 can make possible:
If the developers rewrote/changed Boundless for the PS5 would they then have to manage three releases? One for the PC, one for the PS4 and one for the PS5?
Nope. It would just be the PS4 version with enhancements.
Just like thereâs only one PC version even tho it can handle a gazillion different types of hardware combinationsâŚ
Tho, am not 100% sure if the executables for a PS5 game are the exact same format as for PS4, in the worst case scenario they just have to make 2 builds which have to be send to Sony to be added for downloadâŚ
But during work on the game itself itâs not like a completely different version.
Not like having to support a completely different system like Google Stadia, Xbox or Switch would beâŚ
If Sony is at all smart Iâm sure you can add ps5 optimizations to a p4 game without needing to fork your code and compiles
Ehmm, what? Ahh ok, read it a few more times. Yeah, itâs just the same source code, they can add some nice #if precompiler statements to the code to add in specific PS5 stuff and when compiling it can spit out two different executables, one for PS4, one for PS5
AeneaGames is here for more than games - for fights too haha. Chiiiiill. This debata can go forever and it wonât change anyoneâs mind.
While weâre at it, anything > Apple.
runnnsssss