Yeah that is a good point. I certainly meant in my post that we shouldn’t be forced to go into PVP lands for something and instead it should still be an option. But, overall I still believe that having both groups of people on the same servers is better to keep population numbers up. That doesn’t mean you can’t have worlds that are like the wild west where there are no laws. Mixing stuff adds dynamics to the game and believe it will help the player economy.
Just look at the economy now with only a few people able to sell stuff over so many shops. Player numbers are very low and we have no idea how they will rise as the game comes into the public eye. Separating markets could be very dangerous and ruin it.
Eve Online was fine if had the developers make High Sec more secure by allowing players to kill PVP players with low standings on sight and not get flagged themselves and made low sec not a requirements for certain things. Beyond that their economy model shows how both sides can support each other and make the game a success.
In regards to Rust the context of the game is survival with killing and the devs are doing everything to FORCE PVP in the game. So you will attract those type of people that want to hurt others and take their stuff. Also there is no safe zone for non-PVP. But, I have seen plenty of servers where both PVE and PVP people do respect not killing. Of course that is VERY rare.
Anyway as long as the Devs clearly define what this game is – survival, player economy, building, with specific zoned PVP then I think that keeps it easy. I don’t want PVP everywhere in this game but wouldn’t mind it as well as I will just sell them their supplies and bring home lots of money.