Here’s some burning character progression questions answered :
What is the RPG aspect of B < in your current vision ?
In many respects we’ve got in the pipe for RPG mechanics is more expansive than what we’d originally planned for Oort Online / Boundless. We could talk for hours about what is and what isn’t considered “RPG” (we won’t!) but character, weapon, tool, equipment and wearable progression will all play a big part in how you improve within the Boundless universe.
Will the character progression be open-ended or will we have a level-cap?
Character progression comes in two forms: Professions (eg: Hunter, Trader) and Skill Unlocks. Skill Unlocks are finite, but you can theoretically unlock profession levels indefinitely.
How is the character customization in regards of gameplay going to be (skilltree, perks)?
Character Skill Upgrades come in the same categories as Professions – Explorer, Hunter, Defender, Builder, Miner, Gatherer, Trader and Crafter – and each character can unlock skills (specialising) in up to 3 of these skill trees. There’s also a universal mega-tree called Founder. Max skill progression is being structured to last 100s of hours, with players at a maximum skill level each with their own unique skillset, useful in the Boundless universe in their own way.
do you plan different classes (mage, warrior …) ?
No… but! If you think about the different combinations of specialisms as a class there’s 56 of them