yeah so guild cap more like 250 members 250 extra gleam club
100 members plus 400 GC members seems completly nuts to me
please let me know here if you also disagree our explain to me why it is ok our a good thing
i think that people just gonna build small guilds and work around the cap to avoid the GC dont like how it is done now should at least raise the non GC cap as well to make it less a problem for me
making big guilds should be a part off the game you buy and not an adition imo
Due to the way the ruddy guild buffs work, Is why I think they capped it the way they did. I feel they should remove guild buffs, make them cheap personal buffs, and uncap the guild member count,
Itās not uncommon for MMOs to have limited ānon subscriptionā slots in a guild. Iām not saying if itās correct one way or another, but that it isnāt new.
Personally Iām glad my āsubā is possibly helping others now since I count towards a different total in guild numbers.
I understand the cap to guild buffs so the entire playerbase doesnāt just join among a few guilds however I am surprised the GC cap is so high. However I believe it is 400 as a sort of looking to the future kind of deal kind of how the buff coin sinks for lvl 3 are so high perhapsā¦
The Aquatopia community alone is enough to fill up a guild, and four factions and still have plenty of people waiting to get in. the guild cap is definitely too low in my opinion. a way to alleviate it would be to make the guilds account wide that way we donāt have to put alts into the guild or in a faction.
I think a different way of āpayingā for the buffs would be the best solution. As Iāve mentioned several times already. Like for instance grapple and run, let us fuel next weekās buff by the amount of metres each and every guild member travels. That way even a Level 3 player can help not just the richest player which is totally nutsā¦
This would make the buffs way more fun and we wonāt have a need to join a big guild just for the silly buffsā¦
They quoted āperformance concernsā but I donāt really know if thatās the real reason since we havenāt heard anything other than a small mention. If the reason is the helix coin sink, make it scale with member count. The current system makes no sense when the buffs are only on a few top guilds, if I want to keep the buffs, I canāt join a smaller guild as my main. Small groups should still be able to have buffs, this is how Guild Wars 2 does it. Look at them for examples, that system works well. The current state of guilds encourages weird behavior.
If they want to use it as a coin sink and canāt be persuaded to use something else instead of coin, then yes, this is the most logical way to do it.
But even when itās scaling I find it super odd that all buffs need coin to be turned on every week making sure many people canāt really help with it no matter how low the amount would beā¦
Would be shocked if they could be persuaded to use something else. The game doses need some coin sinks, just not as extreme as this is. or as punishing if you wish to play in a smaller group.
I am not sure how the limits work or donāt work around the guilds and its linking to GC. Overall 100 members is nothing unless it would be across the Account and not count ALTs. Otherwise that would mean a guild of only 10 real people with full ALT accountsā¦ that is totally unacceptable.
Ultimately any small caps on guild numbers does nothing to help the communityā¦ and linking a GC component to it just feels wrong and cheap. Which adds to the P2W stigma many players see especially new ones.
If guild buffs are the reasons for why the non-gc guild member cap exists, I would think there should be other ways to fix the problem rather than hampering guild growth.
Putting a hamper on guild growth could even have a negative impact in player retention. For some newbies, getting in an active guild can make or break the game and, if they suddenly canāt join x guild, thatās more work for them to have to find another guild. Perhaps it seems silly, but this is a game and that first day or 2 can make or break that experience. Before someone gets hooked thereās that fragile period where they could just up and leave with 1 click of the X button.
i told this new player to join my guild he said the book says i need gleamclub pretty embarrassing for me atm ive split up into some different guilds
and make sure im not pushing GC to newplayers anymore lol
now i precheck the guildbook lol
This is key! We all know how much Moebius promotes new players and helps them outā¦ him being capped because of some GC limit for one of the most important aspects of the game - guilds - is really BAD.
Yeah, this is exactly what you should not have to do. lol
And to have to split things into different guilds. I can only imagine how expensive that gets, especially considering buffs. This is a city building game with mechanics that encourage people working together, so why cap that and go against what this game is about?
thats allready a problem yesterday we where removing alts and disconected roads out off the guild settlement to make room
i would need at least enough spots to combine all the beacons in my city that want to be aligned together