Can we get a secondary coin mechanic to recycle items with a machine called a recycler and it gives coins to you while eating the items? It just fixes problems with footfall.
A recycling mechanic sounds interesting. Nice suggestion
What are the problems with footfall? I think footfall is great.
People are claiming that footfall causes the same issue as people born rich, in that EA players have ridiculous amounts of coin because we had two weeks head start
Problem with this is that when you count how many ea players there were, how much footfall you could get MAX by having a major city from day1 (didnt happen) even if every player ran across your plot each day (didnt happen) it still falls woefully short of the advantage people envision.
But maybe we should level the field and have them all start on planets with no shops and no portals, that would be more fair.
Been wanting this since game was officially released.
The problem isnt during the 2 week time, the problem is that during release everyone uses the hubs, which were started and bulit in the 2 week EA time. Now that makes the footfall nearly unlimited. Al new people hear about is hub hub hub. So they build near hubs. The problem compounds. And yes, this is a huge income advantage even true to this day.
Most Hub cities are capitals, there is only one EA ran-city that inst a capital (that I am aware of) and that is USA on C-Merika since they went live on the same day as release and myself and the Cuttletrunk Federation have been working out butts off to maintain capital status.
But that is all in the past. It is what it is. Dont need to open this mess again.
Overtime the advantage will get lower, but as the game is still new, it is a huge advantage.
If you build and maintain a steady, useful hub, you will have traffic… this is not a surprise.
Are you against footfall because people who have built the most heavily trafficked system in the game are receiving more footfall coin for it?
Do you have an example of how footfall has measurably negatively impacted you personally?
Edit - yes, we dont all get the same. I’m shocked how some players even get motivated to log in while others advance in the face of these insurmountable odds. A true testament to both extremes of the human spirit.
That is like saying to you have an example of you being born poor has negatively impacted you VS born super rich.
People survive. OP is just pointing out that is was not fair and an even playing field. Which is how real life is too. If you feel it is not an advantage you are just kidding yourself.
It is what it is.
I’m not saying one side is right or wrong, I do just want to point out that a lot of the portal hub owners that rake in thousands and thousands of coins a day in footfall put almost every single coin into request baskets to buy oortstone to continue fueling those portal hubs
Maybe at the start of the game, but as the game gets larger their net income increases (more footfall, more players) but their cost doesnt increase so dramatically (less added new portals) since the devs steadily add new planets, not like 10 at a time. There is what, 42 planet in the game right now?
Hubs are like businesses, cost a lot to set up and maintain, but once you break the cost/maintain wall its easy-peasy to get filthy rich.
Time will tell if this game succeeds. Once Hubs start closing down portals since players are leave in droves – then you will know we, as boundless players, have a bigger issue to worry about. But right now, Boundless is the shiny new toy that everyone wants at the moment.
From my perspective footfall is there to reward the players that build something which gets used by the community.
It is a great incentive for the players who focus on building community structures - not intended as something to reward every single build.
Also, it really is a measly amount. You can easily earn tens of thousands of coin an hour farming.
Did you know if you have your main account, but divide your plots (around foot traffic) evenly between your main and 3 alts, guess what, you just x4’d your profits.
It is not measly at all.
Edit: Please tell me how I can earn tens of thousands of coins per hour. Farming what and with with tools/forge items and food buffs. I bet they are all end game max level stuff.
Edit again: Footfall, once set up – requires nothing other than owning a plot to get income. So it is passive coin gain. So you can footfall passive AND do your magic tens of thousands of coin farming at the same time.
You can run across a tier1 and harvest fibrous. If you were around pre-launch then “foliage miners” would mean something too. Those things are everywhere yet they get good prices and always in demand
Edit - yes ideally one should attempt to secure a form of passive income along active ones - great life advice too
So if I have max all-stat, max agility, max luck, Epic Gatherer, Both Jump Epics, Fall dmg defense, and run around t1 and get Fibrous, I can make 10,000 + per IRL hour?
Also, world regen just got fixed, so prior to the fix that wouldn’t be viable.
I’m not certain how much the hub shops make per hour but if it’s 10k then lol… My shop in Merika made 14k over 1 - 2 days. I’m okay with that. It gets pretty good traffic I suppose. I was able to farm stuff in 3-4 hours (not ores, gleam, or gems) that made me just as much as that 14k. I’m not an EA player either so I feel like footfall isn’t terrible unfair by my own experience. However, I completely support a recycle machine for coin but I assume it would further increase the gap of monies between EA and non-EA players, simply because EA players would be able to use it as well. You’re all saying that EA players have more land, more shops, more items, etc… Therefore they’d have more stuff to toss into a recycling machine.
I think we should all keep working hard to obtain our goal of having what they have. Portals in PS Hubs are always changing and it’s not hard to buy a portal from them it seems. Build a nice shop, fill it with things people want / need, buy a portal, and I’m sure you’d get some nice footfall coin from people running around it all day.
The biggest reason I suggest this is I find items I have I can’t do anything with because devs break the balance of the game and now it’s flooding our markets. For me it’s tallow and stone. I don’t want or need it. I need coin. It’s just sitting in my slots and waisting my space and the servers memory. I also lost so much money with portal seekers moving the world’s in the main road because lamblis got moved. I literally lost a 2/3 of my footfall income to a guild who “prioritized it based on rank…” So they can claim all the foot fall from the oortstones I sold to them in confidence they wouldn’t do that to me. So now I’m boned and need another source of income.
lol wat no
There are a lot of new planet with only a few settlements there.
Its not hard to take down the capital if you want.
You can always build a portal net work by yourself for foofall.
There is no reason you blame EA players get rich by the footfall system.
Only 2 group have huge amount footfall daily.
- Aqua
- Ps group
Both group use the footfall to buy the shards from market to keep the portals open for you guys.
Its really selfish to accuse EA players get rich by the footfall.
That money we get daily is basically nothing for us.
If you think building a portal net work can make you rich, you should try to make portal network by yourself.
You will realize how difficult to keep portals open everyday.
You will spend more money to maintain the portals instead of making money by the footfall lol
I made 100k in couple days just mining with iron tools. Sold half to baskets, kept half. Was before lvl 20 i know that much. In a blue moon i’ll put a few small things on shop stand but that’s it, coin is not needed if you have alts.
Now I just keep and use everything , I only go to city for portals + to give oort stones from my hunter…and i’m not bothered there are multi millionaires, it does not impact me.
Doesn’t matter if you have 4 characters on a single account or 10 million with a single location for each character. If the location isn’t being visited you aren’t getting footfall. That’s just a fact.
It also doesn’t mean you’re going to automatically earn more either. You just have a greater chance to. It’s no different than someone spending thousands of hours grinding out Cubits for more plots or buying Cubits to get more plots to then grind out building materials to create more shops or places of value to visit.
Someone that does that shouldn’t be punished regardless if they’re just building multiple settlements or opening up lots of shops.
As far as this recycle mechanic idea goes, no thanks. Doesn’t matter if it’s an item that has durability or not it will be abused a lot more than Footfall. It just means someone can farm up the mats for the least amount of effort item to recycle for coin and recycle thousands of units of that item for whatever the amount of coin it will be. Even if it’s 1c, someone will be able to farm up more items with a single tool than the tool is worth. I just see it more abuseable than Footfall. /shrugs
I would rather have some kind of mechanic in place that allows players to create a plinth of sorts that advertises contract work, such as “gather 900 iron ore for 30k and turn it in within 5 days”, and if someone accepts it they’re the only one that can complete it. Kind of like a way to give paid quests or assignments to another player without having to really talk to the player.