I must confess I have a hard time reading your posts because it’s an odd mix of English and texting.
So, here’s what I got out of that:
A lot of gamers are used to quick progression in a game and will be disappointed when their expectations aren’t met.
It’s likely this just isn’t going to be their game. Not as-is, anyway–much of the balancing is still in flux. The game isn’t in beta yet, and there’s a lot to be done. Drawing conclusions this early might not be as rewarding as one might think. The team will decide what works and what doesn’t based on our feedback, and based on what demographic they see as the target audience. It doesn’t have to appeal to all gamers, anyway. I haven’t played a platform game since Commando Keen back in 1990–and that game is older than some of the people playing Boundless right now. If Boundless was a platform run-and-jump game, you and I wouldn’t be exchanging notes, because I figured out that platform run-and-jump games bore me -less.
So far as I can tell, the end game isn’t anything like what you and I are doing right now. The skill trees will be augmented, trimmed, or otherwise mutated in ways we can’t predict. I think it’s too early to take such a strong stand on things.