So, I’m building on a sovereign that I plan to regularly change the colors on, and I keep running into a problem where breaking one too many blocks in a build is… Well, catastrophic.
Now, this post assumes that the info (and my understanding) from the testing threads is accurate - that a player placed block, even if it’s in the current world color, will not change when the world colors are changed.
There is a strip of dirt around the welcome center on my world that I accidentally dug out, so now my choices, if I want it to look good after a color change are:
Expand the welcome center by as many blocks as I made mistakes
Tear everything in that plot down, deplot, regen, and rebuild
Replace every “oops” block after every color change
So, the two solutions I thought of were:
A regen stick, where you thwack the block to regen that one specific block
A different tool that sets a block to be a world block, which would instantly set it to the current world color and un-mark it as player placed, and make it change on future color changes as well.
Any other ideas for solutions with or without development?
Oh, and taking suggestions for names for the reworldification stick.
all the blocks that were naturally generated ( and are affected by planet color change) have color ‘0’ (planet color, not their own, when broken they drop the block as 1-255) plotted or not. player can’t place anything that has color 0 ( some blocks can be generated; like cobblestone or rock ( water + lava) we tested it, you can ‘build’ anything out of igneous rock or stone using this method and it will change color)
I suggested before adding a 0 color version of some nature blocks for this reason
a forged tool would work too ( probably much better) ( maybe limit it to only nature blocks.) I don’t see any reason why this shouldn’t be added
Rezzing this since it’s an ongoing frustration and I have screenshots now.
I built this sand farm on my sovereign. While building, I accidentally dug a little too far and replaced some blocks with the blue sand there. Now that the sand is red, these blocks are the wrong color.
I could replace these blocks with the red we have now, but when I change the color again next month, I would have to go find all of the miscolored blocks and change those as well.
Most of this structure exists because I had broken too many beaconed wood blocks and couldn’t replace them individually, so I had to put something else there rather than replace them monthly or have them stay red forever.
I’ve started trying to make sure my structures come up to the plot border so that world regen takes care of this for me, but that’s a pretty restricting thing.