Release 154 - Report issues here

Wow, so I know that others have already mentioned their discontent with the new warp costs (per jump) but man, the 500K cost just took the majority of the fun out of the game. I am maxed on mining and cannot seem to get anything else to level with any consistency. So, I am credit limited to say the least. There are not a ton of players on Berlyn so the chance of earning coins via the trade economy are not good. I guess that I am stuck for now. I am also not super pleased with the need to now build huge stacks of warp conduits to get anywhere. Not sure why I need a door the size of an elephant to get my little guy through the warp. I am left wondering what the Dev team was thinking with this one.

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I too have warps that cost 500K coins. I don’t think it’s even possible to accumulate that much coin. This has to be a bug, and if not, this change is a huge mistake and people will start leaving the game in droves(which isn’t good considering the community isn’t very large to begin with).

Also, I don’t understand the need for more than two warp conduits either. This change makes no sense whatsoever.

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Let me suggest some sense that the devs may or may not be thinking.

  1. The game is far from finished.
  2. If you can just warp anywhere anytime you feel like then the novelty of the different worlds and the ease with which people can access them is so pointless, they might as well have made one giant world with every resource on it.
  3. There will be many ways to get coin in the future. Nobody has ever liked the way we get coin now, and no other game uses such a dumb system alone because it would never work.
  4. When quest lines are added, there will be other objectives to run through, so you won’t be sitting on worlds as we are just twiddling your thumbs because you can’t do anything due to a lack of funds.
  5. There is inherent fun in progression. If the results we’re seeing to warp different distances are correct (scaling with distance in both coin and materials to build [recipes are NOT final]), other than the obvious bug, then it makes sense for a universe in which everybody starts out small and slowly builds in their capacity to move about. An example from one of, if not THE, most succesful MMOs out there is that in WoW, you start out walking, then you can get a crappy mount, then you can get a fast land mount, then you can get a crappy flying mount, then you can get a fast flying mount. Then, other people who are higher level than you can teleport you to them, or you can discover flight paths, etc. The point is, it shouldn’t be cheap to move about at any time without any limits.
  6. The game isn’t done yet.
  7. We’ll have more creatures to discover, things to build, objectives to complete, skills to gain, people to collaborate with, and many other things that will make not being able to warp about much less of a drag than what it is right now . . . in development.
  8. The game has yet to be finished.
  9. The developers are building a foundation for the programming and backend that will be able to support the full game, and as they release what they have each week, the systems aren’t complete or refined.
  10. Did I mention the devs are still working on completing the game?
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I believe we all understand this. As part of participation in this process it is important that we express what we do and don’t like. This is what helps the devs know how those changes impact the community. Sure some may come across less constructive but the intent is the same. We are just expressing this. The developers know this just as we know they intend to improve, add features and generally are working towards a complete and polished game.

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I’ve posted about the warp costs here.

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Still experiencing mobs spawning inside of beacons. The area shown below is completely walled off and within a beacon, yet livestock is spawning inside. Coords [1350, 109, 1933]

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Are those trees on the far edge, hard up against your wall? Could they be coming in off the tops of the trees?

There is a 4 block gap between the nearest leaf and the wall.

At the same time, I think many of us would rather they design for 1.0 than for 0.5. If they hold off balancing something in a test release because one guy isn’t having fun with it and publicly threatens to uninstall and leave because he doesn’t understand how early access works then not only will they have to tweak that thing later but they’ll also have to retweak surrounding areas which could put off 1.0.

I’d all for giving advice on what they’ve done but I think posting silly threats and whining on the forums because of how they’re doing it is pretty silly and embarrassing. Unless someone here is like lead game designer for a major company like Bethesda or EA or something I think we can trust that they do things the way they do them for certain reasons. I’d rather have them work on actively developing and tweaking than spend time explaining the why behind their every action and every testing build update.

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Not too sure why my honesty is considered silly threats, people play a game for fun.

Developers open early access for both crowd funding and feedback.

I can’t give much feedback when I’m not playing the game because I no longer enjoy it, which I’m not and I don’t.

I have given my reasons and feel that it would be beneficial for an early access game to have an active player base. I’m not alone on this but even if I am, developers should know my reasons of why I’m not playing anymore.

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Going back to an issue I logged previously, I have discovered that I can now exploit it to boost my Crafting ability

I made a vid (my first one ever haha) to show how this is exploitable…

http://sendvid.com/h8089jwb

This works on all machines


Just as an extra note - It would be relatively easy to take advantage of this, using a script automation tool, which would then allow people to level up their crafting skill without even being sat at their computer. (sorry, I actually did create one as a proof of concept).

Can’t use a “left hand” item. Whenever i equip an item to my left hand, it’s unusable.

I see no one has mentioned this, but the compass doesn’t work. At least for me it doesn’t. Beacons (including my own) come and go while I am just standing there. I have no way of tracking the location of my own beacon after I leave it. And you guys say landmark tracking, I’ve found 5 landmarks on Berlyn and none are tracked on the compass.

Last thing I want to mention is the warp cost… really guys? One of the biggest things everyone has been complaining about is warp cost, and you decide to increase it? Now I haven’t tried to warp since the update (cause I have no coins) but this new change, it just makes me never want to warp again. Wish there was a way to remotely destroy your beacons cause no way I am going back to my other ones with the increase in warp cost. I will add however, if this is a prelude to a skill that people with the explorer profession will have (reduced portal cost) then by all means, go for it. I am 100% behind that, it would actually hugely balance out economies making goods that can’t be found on the current planet or close planets worth high values. But if that isn’t the reason, you need to undo it because you just killed one of the things that made this game really awesome, the warping from world to world. Unless it’s a huge bug and the cap warp cost is suppose to be like 1k or something to cross the largest distance, cause seriously 500 to jump within the same region (within the 3 planets orbiting each other) was bull. Half a million coin, is that even possible to attain without mass trading?

Not sure if you saw it, but they already released a hotfix for this. It doesn’t cost half a million anymore, it was a bug.

Like I said, I don’t have enough coin to even consider warping so I personally have no checked. Was just commenting based on what others were saying and my personal opinion of the initial cost of warping before this change.

An informed community is what keeps the game changing and going, please restrain from offering hateful opinions about something you don’t know, and have just read on the forums and can’t seem to investigate. Formulating opinions based on assumptions and not facts, is what detriments from the mutual exchange, and what lastly affects the overall experience of the people in the forums, who don’t know any better since they’re new.

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That may be the case, but it still stands that @james released this post in response to the problem. What you’re talking about has already been resolved. It costs less than it did for short warps, and a bit more for long warps which won’t even be an issue when we get additional sources of income. Basically, the broken warp-coinage debacle is closed now, but your comment may confuse others and make it seem like it hasn’t been resolved. If you have opinions on the current situation, that’s awesome. But uninformed posts about old situations will cause confusion, not resolutions.

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Agree with the others, best to test for yourself!

I tried to reply to the various threads I had commented on saying I was much happier with the hotfix but so many sprung up at once I didn’t get them all, definitely missed this one!

Am very happy I can afford to warp more now and enjoying playing the game patiently waiting for portals to come in!

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Maybe somebody said. Long names closing numbers

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And that response helps how? Yeah, thought so.

And I understand the situation has been resolved(I still haven’t found the post where they said it was fixed, but that’s me, will keep looking). I didn’t see the post where it was stated that the issue was fixed, so I apologize if anyone has become confused by my statement. I am glad that the issue was fixed and that warping is cheaper now, that definitely opens a lot of warps.