Dragging Omni’s feedback over here from the Issues thread to add some notes:
I just turned level 38. At level 37, my daily XP bonus required (iirc) 52,136 XP, of which 5213 is granted from logging in. Since this release, I haven’t once completed the objective. To be honest I haven’t made any really concerted effort to, either, but my general expectation is that an objective of this sort is meant to encourage active gameplay, not hours of grinding. Am I wrong??
Over the last three days, I’ve played ~4 hours per day on my main character. Typical breakdown for me is probably ~1 hour mining on ring worlds, 2 hours building, and 1 hour doing non-XP-granting things like shopping, exploring, or talking to people. Total XP per day:
- Day 1: 16k
- Day 2: 10k
- Day 3: 50k
The only time I came anywhere close to making the bonus was yesterday – and that’s only because I completed the Weekly Activity Bonus.
So, without changing my playstyle, I earn on average 1XP/sec. It would take me a little over 13 hours of typical playtime to earn a level-38 daily XP bonus. And because XP gain is relatively flat wrt level, 31.25 hours at level 50. Which, for a daily bonus, seems unlikely to happen…
Let’s say I spend all of my time mining rock. With my current spec (max power, max control, half-max dex, half-max hammer) I can probably break 1 starter-world rock per second, so 4XP/sec. At that rate it would take me 3.25 hours of straight grind.
Found this quote in an old thread:
This sounds fine in principle. Problem is, objectives run out, feats quickly become underpowered for XP – what good is 1000XP if it takes more than 20 minutes or so to obtain? – and contracts don’t exist yet. So we’re left with actions…and frustration. Lots of frustration.
Questions for @james @olliepurkiss @luke-turbulenz (and players too):
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How much playtime do you think it should take to level, at levels 10/20/30/40/50?
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How long should it take an average player to gain the daily XP bonus?
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Where do you intend us to get the majority of our XP, right now? Because, for all that we understand the pre-alpha-ness, it’s hard to playtest a thing when you keep getting stuck on levels.