One little inconvenient/not-intuitive thing about machines again (just like previous update made the recipes screen a default one, instead of the content screen). I dont know how about other players, but that one works against logic/intuition, I believe.
Now we have Condition info displaying two values. So it looks like this (example): Condition: 1200/6000.
The name Condition suggests (I think) that it shows
durability left/full machine durability. And I naturally read the info as 1200 left out of maximum 6000 points of machine durability (expecting the first value to count down to 0). However it actually shows that the machine has lost 1200 of its durability (so there is 4800 left). So I found when crafting.
So, it would make sense (to me) if the line called Condition read 4800/6000 in this example (that way it actually shows machine’s condition left out of its full condition) and if the first value is going down to 0.
Another way out of it is to replace Condition with Wear, as that way it would naturally lead to conclusion that values displayed mean
damage/max damage to break the machine.
To summarize, if a machine has lost 1200 durability out of its 6000, I think it would be more intuitive/logical if it was shown like one of these two:
Condition: 4800/6000 (and counting down to 0 before slash)
Wear: 1200/6000 (and counting up before slash)
PS. With Condition replacing Wear, and 4-digit numbers displayed instead of %, that info line is now too long and is in collision with the condition bar. So that section of machine GUI looks messy now.