Please make the ballistic projectiles actually function according to reasonable physics.
The spitters (for example) have an attack where they shoot, and I dodge. That’s ballistic, and makes sense. But then they have the homing attack, which hits me no matter how far away I am when I start to dodge. Snot ain’t steerable. At that point they stop being biological creatures and start being machines. Maybe they’re machines–maybe that’s what you want. But it strains the willing suspension of disbelief to the breaking point. (As a former science teacher, current software engineer, and half a physicist, this just bothers me. I realize that the underpinnings here have pretty much the same approach to physics as is incumbent in Star Wars, but damn.)
This is particularly annoying when a Core 2 meteorite spawns far too many creatures for a reasonable team to handle on a starter world. On starter worlds they seem to gen enough simultaneous creatures for a team of four or six to handle as currently implemented. It’s a classic no-win situation. We can’t take out a combination of six spitters and cuttletrunks, and thanks to the general tenacity of cuttletrunks, one can barely get away. We die, we go to Sanctum, we come back with our weapons depleted and eventually useless. We’re warned not to take too many weapons into dangerous areas, but given the massive onslaught from the core, we’re forced to carry enough weapons to defend ourselves. The net effect is that when I see a meteorite hit the ground, I just go in the opposite direction and come back after it’s gone dormant. That’s okay if it’s the game play you want, but it lacks a certain je ne sais quoi–although I couldn’t tell you what it is.
I’m hoping this will be moderated in a following release, because that’s going to put first-time players on starter worlds right off the game. One sees this in RPGs in which the player characters are killed by individual, ordinary rats during starter missions–it’s practically impossible to be killed by a single ordinary rat under any circumstances, particularly when ones character is 2m tall and 100kg in mass, carrying any sort of weapon. No one but a masochist invests effort in a game that is blatantly cheating.