I just want to get some numbers onto the topic for perspective. These are based on current market value (which is a fair approximation of relative farming effort post 192 in my testing):
Item / Total Cost / Fibrous Cost / %
Copper Tool / 137 / 114 / 83%
Iron Tool / 142 / 114 / 80%
Shop Stand / 338 / 296 / 89%
Bag of Rice / 134 / 103 / 76%
These recipes really need tweaking. Fibrous Leaves are currently 80-90% of the effort to craft many basic items - which basically comes down to spam hitting leaves with a diamond axe on a T1 planet at the moment. =
Tagging in @olliepurkiss - pretty sure this is unintentional?
This is not the intention. I had hoped that the balance changes we made to the plant spawning and the drop rates would have smoothed this out. The 1.0 homeworlds will have more biomes with conditions that spawn the plants needed to find fibrous leaves, so that will further improve things, but I’m not sure by how much. I’m tempted to make the Sackcloth recipe need 2 fibrous leaves rather than 3 because the main material in a tool (e.g. Copper or Iron) should be the most valuable thing in the tool.
“I’m tempted to make the Sackcloth recipe need 2 fibrous leaves rather than 3 because the main material in a tool (e.g. Copper or Iron) should be the most valuable thing in the tool.”
Same way as we all do. Look for prices that items are sold at. Multiple them by required mats then divide by output. A little bit of dimensional analysis goes a long way!
While I do agree that the influence of the clothsack is odd, I have to admit that the progression in the cost of tools feels much better. Previously, (as you know) the iron and copper tools used to cost about 30-50 to manufacture.
You should’ve been playing during the 180/50 conversion. Boy, was that a bit of an issue. The point still stands that these items do heavily influence the price, but I think the issue lies more on the difference between late game mining and late game gathering. Iron and copper are literally everywhere in a late player’s life cycle. If the fibrous leaf drop rate increased on T3 planets at the same rate that the metals drop and they become as plentiful on those worlds instead of just the homeworlds as @olliepurkiss describes then we will see shifts in the prices. Unfortunately, I am on the fence about increasing the drop rate of the leaves because of where the tool prices are at.
The amount of time it takes for a beginner player to gather the necessary metal and leaves are about the same in order to craft the tools (assuming they are not playing the market this early in the game). IF we did not see an overabundance of the metals along with similar usability, higher metal prices would surely reflect in the finished price, but the disparity in late game drops is what affects this the most.
I cannot get into the game. Every time I try it tells me " Client is out of date. Please exit and wait for update." This has been happening for about 2 hours. Steam client is up to date. I have a friend that is in same region as I am that has gotten into the game.
than i don’t know, first time i hear about this happening… @james might help you
[edit: @Septdawn : the only thing i noticed and may be related to your issue is that my antivirus (avast, free) every update of boundless, once downloaded, stop the game from starting and make a chek… than it says “everything it’s ok” and game starts ]
a) Use Steam->Exit to force it to quit. The X to close does not exit Steam.
b) If that does not work try in Steam right click on Boundless->Properties->Local Files->Verify Integrity Of Game Files.