Release 195: Centraforge Gear and Epic Skills!

It’s a good debate here.
But I still think you worry too much. :wink:
Hopefully you will find answers that you can trust soon enough.
Peace. :sunglasses:

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This P2W issue started way before the forge. That is just another aspect of all the other components in the game that let people get some advantage over another person by using real money to help them a bit more than another person who didn’t spend that money.

I am sure the Devs will work to try to keep the real money aspect as low as possible but they have their own Whale - Sony, that clearly has major influence over how the game ends up.

They reality of the game is that it does have P2W parts (especially with an exchange being added that allowed changes on anything that was not just cosmetic) that will morph over time. We see that also with the types of “chests” that are in the exchange. We just have to wait and see how it used by players and what it does to the overall player base and what other things are brought into the exchange.

You won’t win really any argument with many people on this forum because they love the game no matter how some recent features really can affect things and create a non-fair game dynamic. In the end since there really isn’t an “end game” the P2W stuff isn’t as super bad as some other games…

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I have not seen one positive post from you. If you all you can see is doom and negativity for the game it is pretty obvious that you won’t enjoy it so move along.

At the moment all you are doing is trolling:
image

At the very least move your trolling to another thread where the developers won’t be forced to read hundreds of off-topic messages on their release feedback thread.

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never mind, the problem isn’t that they weren’t ‘there’, the problem was that I didn’t have enough of them, I didn’t realize it was taking 1 per item (stack of 9 bagobombs), because it showed the items as ‘1 item’ in the forge. V. confusing. Also confusing because it shows an empty spot where the item should be, and it’s name/description.
I would prefer it being less confusing, either by showing (x9) on the icon when forging on a stack of 9 items, or not letting you forge if you don’t have enough of an item you put into the forge, or even just showing ‘Not Enough Items’ in the blank space when you enter the forge widget.

Hi @Kirinvar …are you sure about this?

I didn’t notice that in the release notes and I tried asking this question about a week ago but didn’t get any response from the Developers.

If I have a level 50 mining character spec’d, how long do the developers think it should take to work off the death penalty? I am estimating 5+ hours of mining. This seems like a lot when if I was a hunter it would probably could be addressed by a single hunt (tag 20 cuttles that die for 1000xp per).

I can mine roughly 57 blocks (non-ore) in about 30 seconds then rest for 6-7 seconds to recharge energy. Spending 20%+ of my time resting is frustrating, but I am hoping I can find a better mix of skills to do something about that. (Suggestions on addressing this are very welcome btw).

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It used to be like that since a few months now and characters that i used up the reset have it again.
But of course there is no guarantee it will stay like this in 1.0

Ah I must of missed it, I didn’t notice it in the new skill system apart from the 3 skill points you can reset or buying a full skill reset for I think it’s 800 cubits.

The 2 m magnetic distance for default items and character needs to be returned. We are back to the 1 m distance we had last year and it makes it impossible to do building and grab things unless you are right on the block. Because of how blocks fall they do not always fall right beside you even when under them. So you lose stuff especially while grappled or on edges or trying to hit a block 1 level below you. Even a new character can’t hit things with a totem and pick them up unless we are literally on it. You give use a control distance of MANY blocks but restrict us with a pick up of 1 block. This is not fair and caused undue efforts to make sure we get things. At a low level this really hurts when you are on an edge or near Lava, etc.

You all should not have nerfed and removed this feature when you created the forge. I get the need to add traits and stuff to the forge but this 2 m option should have stayed on our characters by default. You could have a forge magnet option of 3, 4, 5, 6 m or whatever.

Please return this back to 2 m default to make beginners and everyone have a bit easier life.

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I second this - 2m really does feel mandatory by default. The magnetic range from the forge is great - but should be in addition.

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A post was merged into an existing topic: Release 195 - Report issues here

I will third this. I am tired of having to lower from my grapple to get stuff. . the change is another that is adding a lot of time to the game. . and not adding enjoyment.

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I thought sth was weird when I was building set for the door video in testing 194. Often when I broke door pieces they were dropping away from me and I had to get really close to attract them. I was blaming ice and a few other things - but it felt wrong after what we were used to in 193 and previous versions.

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Finally got around to making a couple of things in the Forge. I think when 1.0 comes it won’t be at the top of my list of must have machines. After all the material gathering and ingredient crafting etc put in a steel hammer and added as many boons as possible or whatever it is you do then after the setting resin had to wait a further hour just for it to finish. Apart from it being able to glow in the dark which was useful for mining it was pretty quick and made short work of rocks and resources on Therka … it also made short work of It’s self as after just 15 minutes of use it was almost half way through it’s durability. The extra speed and glow was nice but certainly didn’t justify all the time and effort just for that. As there’s so much of a random element this is certainly not one for me. I’ll probably have a little dabble with it when I’ve nothing left to do but other than that I’ll pass on this one.

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Found how to do the skill reset, there’s a tab right at the bottom of the skill system. It say’s you get 3 free skill resets. Does anyone know if it’s just the 3 and then after that you pay for them or do you get 1 free reset each month after you’ve used those 3?

i dont know who was asking abo9ut the stats that are missing from tools/weapons etc… (i have scrolled a few posts)

but i would like to say that it looks like they were moved to the skills list (if you can see it on the screenshot below)

For an example of how to use the forge successfully, can someone describe What gums or pastes or compounds and how many are needed to make a slingbow fire like the ruby slingbow did before the recent changes? 40 range would be one part, not sure if any other boons are needed.

You can use this handy chart:

https://www.theomnishop.net/forge-cheat-sheet

So that would be longevity gum + any boon compounds

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Thanks! That looks helpful. When I tried before, not having much idea what they did, I guessed wrong and I definitely used the wrong gums.

Are all the boons on that chart? I don’t see many that apply to chisels, spammers or tools. Isn’t there a boon for hitting multiple blocks?
Do the 'Y’s in the columns mean those are the only boons that will be applied to that type of item?