Personally I’d rather they remove the cooking on furnace part entirely. Feels like it’s an unnecessary step added for the sake of “realism”. Increase spark cost and crafting time proportionate to furnace cooking, and just give cooked item directly as crafting result.
With instructions on temperature and time or without?
At some point you had to figure that out.
Plus, have you tried to cook something in an oven with an open fire?
Maybe the furnace should work like the forge. With a mini game where you have to add coal or keep the temperate constant by regulating airflow and stuff.
Not feasible considering how many items there are that uses the furnace, and there’s no material quality variety (so minigames will be either success/fail which imo is bad, the good thing about forge is the many possible result).
I think if cooking has a different station and has a minigame like centraforge (but distinct, having a reskinned forge system is just boring when there’s a lot of potential system to explore), and each food having quality (it can be the classic “perfect minigame = highest quality, total failure = base quality”, or similar to forge where players can aim to extend certain properties of food like stronger effect, longer duration, or even unique related effects), then that’ll definitely be fun.
But as it is right now, I still stand by my opinion that it’s better to just remove the furnace cooking step entirely and just add it to spark cost/crafting time and directly craft a cooked pie.
How about removing cooking items from the furnace entirely and giving us an oven? Could even add a stove top and other things like egg drops (@Eggshaker don’t be scared)
I’m sure there was a dev art post with some new crafting stations teasers, and a food crafting station was among them, but I can’t quite seen to track it down!