Remove footfall free money. So pretty much early backers that got a head start in the game and those that built in high population areas get money for nothing while those that choose to venture out into the wild lands and carve out a home get nothing. This has caused a massive divide in the economy making the game a lot harder for low to mid tier players while the higher tier players get free money every time they log in. Footfall doesn’t make any sense. Make the economy buying/selling and dailies not who can put as many plots as they can into a city to earn money for nothing. Make the economy mean something. Make trading / buying / selling the economic highlights not where you put plots.
Let’s say I’m I builder. I do not mine, and I do not gather. I have no goods to sell. My only talent is building. How do I make money to buy hammers or blocks without footfall? Footfall rewards good builders for building something worth visiting.
That’s not at all how it works, just for the sake of this discussion. To gain “free money” you must have a prestige score above a minimal threshold. Your income is also dependent on players visiting who are not members of your settlement, do not have permissions of any sort on your property, and have not visited within 24 hours previously. Additionally, your income per player is based on the settlement’s over-all prestige. If everybody is just putting up empty plots with nothing in them to farm footfall coin, everybody get’s a significantly lower amount or no coin at all. It takes work, planning, and hours of game time invested to earn decent footfall. It’s not accurate to call it “free.”
Add to that, foot fall is good for the economy. Shops with more visitors can offer lower rates and be more competitive in populated cities than shops in the wilderness, as footfall helps supplement their income. It’s a financial incentive for shop keepers to not only offer better product for lower rates, but to also group up and compete in a living market rather than operate as a solitary trade post in the wilderness.
You implement a system that doesn’t lead to a cascade of other issues in the game, aka footfall.
Ok, It’s easy to say “don’t do thing (A)” but what are you going to replace it with? What is your solution that does not lead to other issues? I’m not convinced that footfall creates any issues at all, so please elaborate on what you mean by that as well.
so your a to builder but don’t gather resources? but footfall doesn’t kick in till a min prestige of 10k. Your comment straight away makes no sense. With the amount of shops do you honestly believe footfall makes them sell at a cheaper price? It’s just bonus coins they are not going to lower the profit margin, that’s just bad business practice. Footfall is not required. I’ver never played another MMO from the old everquest days to Black dessert online that rewards a person for someone else walking over there property. Buying / Selling / Trading should be the economy. Not where you put your plots.
I’ve been doing it for the last 4 years, if you need evidence of it working.
Edit: I take that back, Footfall has only been a mechanic for maybe a year and a half… But still, I’ve always been just a builder who get’s resources from other players or bought with coin.
That’s a gross oversimplification of the system. If it’s really that simple, then where do you have your plots, and how many? If it were that simple, everybody would be making buckets of money off of it.
and that’s exactly what people do and most early backers who started before everyone have done. Just in another post about Gem’s a guy was going on about just buying them because he gets 1k-3k footfall a day.
1-3k is pocket change compared to what successful shops make in a day. What does this person have that earns 1-3k a day? Could be that 1-3k is a reasonable income for what they have there.
since when should you get rewarded for someone walking over your property. What a stupid mechanic
there’s all these threads asking for drastic changes to the game, i can’t even picture what the outcry would be like… what if it was just a nerf to foot fall instead, what would an acceptable income be for a piece of art you spent a hundred hours on in boundless?
ok just to clarify. before game launched into released version 1.0 i was playing on EA state of the game. since march this year. where there were already ultra big cities like aquatopia, black light, and many more which overall prestige of couple millions. i started as newbie player with nothing. in 3 months i build second highest prestige village in the universe. So i was like 3 year behind other veteran players who were playing there, but this somehow didnt stop me to sucess in getting nice city and decent footfall for my hard work. so Please stop tossing arguments like urs. Cause footfall is a good mechanic and its definitly non game breaking. And everyone can get some coins out of it. You just need some time and patience to build some epic city or other thing that will draw ppl. If i could do this being 3 years behind others you can do this as well being lets say 2 months behind others.
I’ll agree to disagree.
and that’s why this is an open forum. So i acknowledge your respected reply
all you need to invest is some planning and time. use this mechanic to ur advantage
but it shouldn’t be an advantage. I built in a location i love the look of not to mooch off a settlement to earn coins for nothing. There is no way to get footfall where i am and nor should there be. I make some coin from trading. Footfall is a mechanic that only works for people in settlements. There are a hell of a lot of people that play that are not in settlements and have decent prestige locations.
I’d argue that early access shop keepers have a greater financial advantage when earning income from their shop wares alone since they had several weeks head start to raise their crafting skill, reach advanced tech, and even take advantage of better resource gathering from bomb mining and similar sources compared to those who’s income is based solely on footfall income. What is to stop you from building a city to earn your own footfall income today? What is to stop you from opening a shop today? The early access advantage gets slimmer for every day that passes by, and you’re equally advantaged over players who have bought into the game after launch.
What about all the other builders? Footfall is a 1% mechanic, there can only be a very few select winners, 99% of builders, who try their hardest, are gonna get dirt footfall.
It’s a flawed design.
X amount of players
Y amount of time
Z amount of builds to visit
You can do’the math. There is gonna be builders that, no matter how great a build they make, won’t get footfall to cover the cost’of buildin’, it’s a flawed design.
Builders should be able to offer/take contracts to build things for others. Boom. Problem solved. I’ve been trying to find someone like that for 2 weeks.
Footfall is broken as hell and encourages people to be dicks to control players movement around the worlds. It also encourages people like me to just build roads all around established cities so that more people build out from the city on them and I get guaranteed obscene passive income. What I’m making for myself is pretty nuts and I know the groups who have the hubs setup are getting hundreds of thousands more.
It’s a broken mechanic. Period.