Plenty of games have offered private servers in the $5 - $10 range. No comparisons though as I know nothing of the load/requirements to specifically compare another game with boundless.
I do know if a random generated exo size world costs $20/month thereās no way Iāll be running one.
$5 planet - Iāll probably run one. Even if it can only have a few guests at a time, it could be small too, half the size of a regular world.
$10 planet - I might spin one up now and then but wonāt maintain or build anything permanent on one unless my situation changed a bit.
Who knows what I might splurge on now and then but I donāt think Iāll be going back to 100+ hours a week any time soon.
So anyways in that kind of price range itās understandable if theyāre small, low capacity, and if color palette is customizable it seems like a nice touch on their part. Paying a one time fee for access to additional customization seems reasonable, if thereās no capacity change.
OFC if you want more regions or more concurrent players then a change to the monthly fee makes perfect sense.
So anyways Iām happy to share my thoughts on the process but yeah, it honestly seems like a lot of people are expecting to pay more for a private world than the monthly fee for many standalone services or subscriptions. And if that happens it wonāt matter to me what comes with it
That was my thinking exactly - if there is a GC that we pay for, than adding excessive price for renting world(s) would defeat the purpose and could become a āGC or renting a worldā dilemma for a lot of players.
I suppose it makes sense to offer a world renting price that can work with GC cost for most GC subscribers.
I donāt change my characters a lot or have a ton of random beacons.
I canāt find Jamesā comment but if I didnāt have to fuel beacons on my owned world I would consider rolling my GC expense into the cost of a world, and just fuel my relatively few remote beacons.
Iām not sure. Overall though Iām more happy for the space likely to open up on public worlds than I am for the thought of my own sovereign world. Thatās been the case for me since the beginning, though. I did come here attracted by the opportunity for a persistent presence in public worlds.
Regardless of cost I personally donāt see myself ever paying for a fully private (even creative) world. The reason Iām participating in discussion on these worlds is that if I find the cost reasonable I might want to add to the available public/semi-public space and available colors/materials.
It would have to be a planet I find pleasant though and thatās why Iām more interested in discussion regarding biomes and terrain than colors. I find the color situation acceptable, even generous, as shown.
We can all speculate and talk about our preferences or ideas as much as we want. Iām just hopeful that once the weekend ends we get answers to our many questions over the next few days!
I think my biggest concern/fear? of it being more money is if itās $5-10 then it will be quite easy for people to throw $100 a month or whatever at ācyclingā worlds to unlock colorsā¦ thats 10-20 new worlds cycled in/out to color/biome hunt.
If thatās a possibility I think we would certainly see players doing that.
But like you and Clexarews just said, the speculation is all over the place until weāre able to get some facts to actually discuss. Though I must say, the not knowing what is ahead is both exciting and well exciting Regardless it seems to be something enjoyable.
I just hope thereās a spot with rolling hills, a bit of forest, and a lake or river on mine.
(It would be great to be able to select atmosphere color/tint and water color/tint. )
Yup Iām expecting them to be around $20-30. And will happily pay that for 1or 2 consonantly. But if itās in the $5-15 range Iāll be spinning up a bunch and probably keep more than 2. But either way there will be some that I get only for a month as Iāll be on the hunt for my colors.
Iām trying to envision how the biome selection would work hereā¦ Clearly, Ross canāt sit there with each new applicant and go back and forth on every detail:
āHowās it look now?ā
āEh, I was thinking of something with more mountainsā¦ā
āā¦ OK, how about now?ā
āEhhhā¦ OK, maybe some more cowbell too.ā
āā¦ OK, how about now?ā
I imagine that any Wonderstruck employeeās time is too expensive to be doing that with every single person when thereās a chance they might only rent for a month or two. So I figure that this thing has gotta go down one of only a couple different paths.
Allow for an extremely personalized level of customization and customer care (as above), but require a minimum subscription length in order to fully compensate them for their time.
Allow for a selection from a handful of unusual biome types that already exist in their library and can be easily replicated on the fly. Say, submit your top 5 and then let the world builder algorithms work their mojo. This library would probably grow over time as they get more feedback from exoworlds, etc.
For those who will settle for nothing but perfectionā¦ Take the Do-It-Yourself approach and tinker with the world builder until you find something thatās just right, and then submit that along with your entry fee to get things started. This could also draw from the ābiome libraryā I was daydreaming about in #2.
AND LAST BUT NOT LEASTā¦ AS YET ANOTHER ARGUMENT IN FAVOR OF UNLIMITED PLOTTING ON RENTAL WORLDS:
You can always go around and smooth out the rough spots whenever and wherever you find them!
Some of us used a trick learned from Jiivita.
ā¦ Dig in the wall just above the water level a few blocksā¦
ā¦ Get in the hole and then go back to the Sanctum.
ā¦ Reenter the world, Eh voila, you are back on top of it.
Next, we learned how to build bridges of dirt to go across them canals.
No need for them fancy grapples
We were smart then ā¦
and we stayed on [Beckon]
Nowadays it seems I have got the entire planet to my self.
ā¦ almost like a free rental
On terrain, Iām thinking now of keeping two rentals if I can at all afford it, with one of them being a T6 - on that one, terrain would be critical, because Iād be doing that to create a big public gem mine world, basically. With exos, seen HUGE variation in gem counts due to terrain. Iām leaning towards toxic or corrosive - with those, Iād want as much water as possible. But considering Burn too for rubies (Alcyon currently best but still not that good) - for that, if I could make it an āAridā world, I could hit the jackpot, the rubies spawn well under the desert biomes from what Iāve seen.
For my other, a T3 or 4 lush, really as long as I have a few flat biomes to build on Iād be happy. Would sort of like a nice variation on that one. That will be my main, and be all about looks (the pink Barbie world).
The primary āNodeā in the World generator is what the color options plug into. On this same āNodeā are slider gauges. One controls the biome noise, or how scrambled things are and one controls the biome size, which to me almost has an effect on how sharp the individual biomes are. Since these are all in the same āNodeā, I wonder how hard it could be to add them to the same interface used to select color?
Iām not sure if thatās something theyāre saving for creative planets, or if itās something they are planning to add later to rentals. I wouldnāt image itās going be a feature for rentals when they 1st come out (could be 100% wrong though).