As some of you have noticed I’ve been tinkering with Creative Mode in Boundless and made some changes here and there that could potentially be a basis for a set of rule changes for Creative Mode players.
But, I also have some thoughts for the future of this mode. Just like on Testing we have a Give dialog hidden under the Debug menu with which we can give ourselves everything we could ever want.
For one how it is now implemented is rather cumbersome (and on my setup the Debug/Creative Mode font is super, super tiny), you can give yourself any amount of the same item, 100 and a smartstacks also default options. But when that smartstack is empty you will need to dive back into that dialog to give yourself more.
Secondly it makes the game as boring as can be for me and many others, there is literally no challenge left anymore, you just build.
Well, last week a new update came out for Creativerse, yes, yes, another voxel building game and lo and behold it has painting of blocks like we do already (they do all tho BTW) and a Creative Mode!
I wanted to test it out, at first I did not want to buy the Pro version but since you can’t create your own Creative Planet without owning Pro I caved.
Well, it was quite different than I had expected it to be! For one, the game just plays like playing on any other (non creative) planet. You still need to progress, need to craft items, etc.
But players with Creative Mode permissions, which the planet owner can dole out, can switch to Creative Mode on a Creative Planet!
What does this mean? Well, the game gives you, Minecraft style, 14 ‘equipped’ items in a row at the bottom of the screen, which in Boundless are basically our 2 hands. The Inventory screen works like a regular inventory as you expect in a game and you can move stacks from inventory to the equipped slots.
When you switch to Creative Mode, the bottom row is replaced by a new one (they are persistent, but there are just 2 sets, one for normal play, 1 for creative mode) and the Inventory screen is replaced by a gigantic list of ALL available items in the game that you can then equip!
ALL placeable blocks/items are in there but not tools, potions and any other consumables, you still need to craft those.
Neat! You can build like normal with those but the stacks are always maxed out (which for Creativerse is 999) so you will never run out and no need to waste your Inventory/Equipped items with more than 1 stack.
Especially in Boundless’ creative mode this would be very nice to have! One stack of a block is enough in there to place ten thousands of the same block down!
When you remove blocks from the world in Creative Mode the blocks go into a void which I at times also miss in creative on Boundless!
Even better tho, since you still need to progress, but you can cheat, I needed to find a coal block, after 10 minutes I switched to Creative Mode, equipped coal blocks and placed a few, switched back to normal mode and mined them!
I know, still cheating, but this made it way, way more fun than cheating 100% of the time, also I actually played Creativerse longer because of it than I previously had!
It also still encourages normal gameplay instead of just giving everything to yourself. Besides, consumables can’t be placed in the world and not be put in your inventory!
I think Boundless could benefit from a mixed mode planet like this as well. It could open up more possibilities.
For instance, I rent a planet, a Creative Planet. I can then give a select few, besides myself, permissions to switch to Creative Mode on my planet. Then this planet could allow visitors to come over and if nothing else has been changed to the rules it could be put inside the normal public universe!
Yes, yes, the only problem would be that I can then give items to myself or craft consumables from mats that I’ve given to myself and give those items away. Well, that is something that should not be possible. Perhaps visitors should have their inventories locked. And players with permissions just have special alternative characters that can’t leave creative worlds or if they can then their inventory is locked.
Even better is that this allows the creative types to be as creative as they wanna be without obstructions, without a grind at all, and if the system would allow the Lua scripts to run on these, and why wouldn’t it, then even nicer things can be made like interactive dungeons!
Oh and BTW, in Creativerse you can also fly in Creative Mode but not when in normal mode on a Creative Planet! Same could apply in Boundless!
And with all the changes I am making to the rules and settings, and with others @Nerarth is making we can then also have a nice basis for progression based rental planets with changed rules (and of course those should be in a shared universe of their own OUTSIDE the public one).
I think this could work well in Boundless! Replace Inventory screen with a dialog like the Give menu, but only for items that can be placed into the world and when you switch to Creative Building mode (or call it Building or Architect Mode!) the items in your hands are replaced with a different set of items as well.