I plan to bring this trend up with James the next time I can talk with the developers. I kind of mentioned it last time but didn’t have enough time to get into it. It really is disturbing that this is happening.
I personally think that the new temp worlds will help some with this but overall it really is griefing people and this part of the game play needs to stop.
I think rental worlds are still at least a few months out at best. Temp worlds were the start of being able to offer worlds that could come and go and be connected to the universe… but there is a whole infrastructure behind the rental part that I don’t believe is coded yet.
I would suggest you mention the actual locations if you can and if you see a beacon report it for blocking…
I’ve detailed why people would not want their worlds connected but I’ll do a brief summary again.
Boundless is a great game. But it’s not Boundless yet. Once they open up personal worlds/servers/self hosting the game will truly be Boundless.
There are a lot of people that play Boundless that want it to be easier to gather (ie: gather more at one time, not just more spawn nodes). Those same people still want a notch of difficulty added. Letting the players have control of how strong mobs are and how resistant to damage they are lets the player base control that degree of difficulty. Likewise giving us access to manipulating the world atmospheres will also allow for the added complexity. Maybe we want tier 7 atmospheres with low tier mobs. Maybe vice versa. The options here truly are the core of Boundless.
Right now Boundless caters to a very specific player. You seem to fall in to that target demographic. I definitely see the game exploding once they take the limitations off and let us rent and/or self host servers and modify the game files to our liking and play styles.
I view the current iteration of Boundless a very basic template.
Like I said that would make no sense whatsoever, so if your idea of it is correct I will NEVER pay for a rental planet… And I do believe the devs do know this because I’m not the only one who thinks like this…
So if they are tired of working on Boundless and want to move on to another project, this is the way to do it
Yes, would work the same as always otherwise you can plot the entire planet.
And no, that is not ‘a bit off’, you are paying rent for the planet to be there and you can set some rules for it but HOW we plot is not one of them. If you want to change thaat sorta then yes, it will not be connected to the rest of the universe…
I am not assuming that because, to me, it would be nonsensical for the person paying to suddenly not follow the rules of normal plotting
if they plot it themselves there will no regen so what would be even the point of someone wanting to do that? not for gathering/mining purposes…
Again, am 99.9999999999% sure the renter can restrict plotting access and still be connected to the universe AND I’m 100% sure that normal plotting rules will apply.
If they don’t the devs will have plenty of time for new projects!
I call BS, because most people I’ve seen talking about it, me included, would NOT want rental planets like that!
I run a market and several shops, if my rental planet is not connected to the universe who is going to buy my stuff?
I’m currently working on a new bigger workshop, if no one is buying my stuff I really don’t need a bigger one, a smaller one even would be good enough.
What would there left for me to do in game?
Building…
And no one to share it with…
I’m not a fan of public mines so it doesn’t impact me you are right.
My reasoning for roving hotspots is the nostalgia it brings up from the original Star Wars galaxies. Having to hunt for the hotspots and find a new one when the old dry up was 90% of the fun.
But you are right. Those that do not like the hunting for materials mechanic and prefer to take a public gate to a place that never changes just defend so therefor a guaranteed haul, yes those people would definitely be impacted.
The bigger problem here to me is that miners/gatherers have no real identity. Everyone goes to the same generic areas and just waits for refreshes. As someone who prefers mining/gathering over building and crafting, that makes the way I like to play very boring and bland.
All of this could be fixed once we get private/self hosted servers
How can normal plotting rules apply when1 person is able to control who plots?
People with private mines/farms etc do this currently, I know there are ways to break in, but we all know it’s possible to restrict mining/gathering access with plots.
Anyway, it doesn’t look like it will be an issue for some time, hopefully it will be a system that allows everything you want but does not skew the game towards paying for resources with real money.
Why do you think that these 2 are connected somehow?
But ok, here goes, controlling who can plot is not something that is going to make rental planets “pay 2 win” (or “pay to get an advantage”), being able to plot without needing cubits like in the normal way absolutely IS…
Nonsense, you say it yourself ‘ways to break in’, break in where and to do what? the unplotted parts.
They plot around certain areas to prevent others from going in, they will not plot the minable area themselves (except for a layer around it to prevent access) because regen won’t happen on plotted areas.
not to derail the thread but PS is a guild in a game not a Corporation with stockholders and sponsors i dont feel the need to censor my self cuz of my rank in the guild
This is way too social of a game for this to happen. Some people will obviously want their own worlds, but the social aspect of this game is partially what drives it in my opinion.
So I really don’t think what you are stating is the case at all, at least from what I’ve seen.
Ehmm yeah, but now I have portals set up to good spots which is then totally useless. Then we need to bring more than just a mining kit, also a weapon for instance, different loadout, etc.
It changes quite a bit. Not sure yet how I would react but…
Well you now there are folks like us who have good connections but think of if we want new ppl. I mean If I just started and realized all the mine spots are owned by the few I would probably move on to another game. I try to look at the big picture even if it may inconvenience me for a few. Plus in the beginning someone had to go out with a weapon and other provisions to set up right?
Well it seems to me that with new people comes new planets, so at least you would think there would be more spots available to mine eventually. That being said, this doesn’t consider the fact that there are people who will attempt to monopolize on materials, but that’s going to be part of the game no matter what. Almost all games of this nature are like that, if not all.
Private planets might alleviate this in that you theoretically could get any material you wanted, but it might also hurt the economy if certain materials are suddenly in excess as everyone says “I want a planet because this stuff is expensive!”… then it’s not expensive at all as the market crashes. lol
But there’s plenty of public mines out there. Most of which are pretty good(at least the ones I’ve visited) and I never went with weapons when looking for mining spots. But I play with max agility so mobs aren’t really a bother
I think some of my post was misunderstood. I’m not trying to lay claim to things I don’t have plotted. I’m saying that it’s rude to go into somebody else’s portal into a mine they have set up, then to go right to the edge of that person’s plots and drop your plots in the hot spot. My mines aren’t posted as public mines. I don’t advertise them or anything. If anybody knows how to get into them, then they can use them though. My issue is with people destroying resources and doing it right next to reserved areas. If I have 200+ plots laid out in the sky over a hot spot, and somebody goes right to the edge of my reserved area and drops plots down inside the hot spot, they are griefing. Just not in a way that violates the CoC. I don’t want to spend real money on plots. Plots come so easily just by playing the game. My main character has just over 800 plots. Then I have 2 alts with over 300 plots each, and 2 others with over 200 each. I play this game to build. I’ll happily spend real money on gleam club so I don’t have to constantly worry about fueling all of my beacons. I’ll also spend money to rent worlds, but only if I have control over who can plot there. I want everyone to be able to come to my worlds, I just don’t want people to ruin the hot spots I’m paying for. The only reason I started using plots to reserve hot spots is because I had people block me off from hot spots by plotting out in between it and me. It was frustrating to put in the work to find and set up a mine just to have someone put up plots that block me off from it once they find my mine. It’s griefing. It doesn’t block me in though, just cuts me off. That’s not against the CoC. I’ve reported the beacons and been told I’m not blocked in so it doesn’t violate CoC. You want to plot next to me? I don’t care. Plot in the ground even. Just leave plots free under you or over you to not destroy the hot spot. If you just want to plot in the middle of the hot spot and destroy the resources there, then why are you playing this game? To grief and ruin other people’s experience? To lay claim to resources so nobody else has them and you can make a monopoly? Neither of those are the point of a game like Boundless and are outright griefing. Go play Ark or Conan, if that’s how you want to game. Both of those games also have building and are designed to be PvP and for players to grief each other. This game is supposed to be about community. A community should be a group of people that work together and help each other grow. Not be greedy and cut their neighbors off from what they need to continue to grow.