I’ve been playing this game since shortly after it launched on PS4. I have most of my plots tied up in preserving hot spots. When I first started setting up mines, I would drop a single plot at the edge of a hot spot so that I could get in easily. I had 4 different mines cut off by a player plotting right in between the hot spot and me, but down inside the hot spot so that part of the hot spot is lost forever. So I started plotting out over the hot spots in the sky so the mining areas would he preserved. I hadn’t gone mining in a few weeks because I was working on crafting and building. Went to go mining today and discovered that people have gone right to the edge of my preserved areas and plotted down in the hot spots. It isn’t just one mine either. It’s 4 different mines. My diamond mine on Malurialakrib, my silver mine on Alnitans, my topaz mine on Galan, and my ancient tech mine on Cardass. It’s starting to frustrate me. Why do people insist on ruining hot spots by plotting them? Why do people have to plot in my mines? My plan was to expand my reserved areas over the hot spots as I got more plots. I’m unable to do that because people keep plotting the hot spots. Please give us T6 rental worlds. I’ll rent one of each gem type and make it so only my guild can plot on the planets, but I’ll leave them open for everyone to mine and gather on. I’m just tired of losing my mines to rude people and will happily pay for the ability to keep my mines preserved and unplotted. Please make this happen soon. I don’t want to quit the game, but I’m started to get extremely frustrated with the other players in the game. Resources are infinite until you plot inside the hot spot. Then they’re gone as long as your beacon is fueled. Players need to stop trying to ruin the game by destroying hot spots. People are rude though, so they aren’t going to stop. The only solution left is rental worlds. The developers should have 2 focuses right now. Making the game easier for new players and rental worlds to stop the plot wars and the loss of players from the frustration of people cutting them off from hot spots. Gleambow racing, dungeon worlds, new enemies, and farming should all fall on the back burner until they make the game more sustainable for older players and more appealing to new players.
You raise some good arguments and are of true value to this game.
Thank you for trying to help preserve the hotspots!
Preserving the hotspots is great, but not sure on whether private planets are gonna solve this issue.
If planets are mineable and resources are transferable into the live universe, then plotting and mining will still be allowed.
Any planet that does not follow universe rules (that would be restricting plots as well), they will not be connected to the live universe.
We really dnt know what that all implies I would expect it to end up something like you said but It could also go a different way players may actually be able to connect their planet to the boundless universe and restrict access to anybody we will definitely have to wait and see I know I will be getting a rented world when the time comes As long as the the price isn’t to crazy. I know you can pay over 100 dollars a month for a top notch modded Minecraft server boundless seems like it’s more of a beast to run so I expect the price to represent that.
Hot spots should change every 24 hours then that settles that. Unless you got the money to plot entire planets.
I think this is one of the things that will be allowed… the rules that must be abided by are just regarding the resource and block spawning, not plotting. Thats one of the main reasons for having rentable (not necessarily private) worlds.
…at least thats how I’ve interpreted the information we’ve been given…
Yeah, I know what you are saying.
And I think a lot of the forum arguments and bad feeling has come down to the fact that it has been left to interpretation.
Very old posts have been used to support whatever it is people want to see, which is only natural.
In my head (which noone should put much weight in) the ‘rental’ planets that are connected to live that have to follow universe rules are almost like ‘player sponsored’ planets, some cosmetic factors can be chosen by sponsor but as it’s part of the live universe it follows live universe rules, hence no restrictions can be put in place, but, as you said, that is entirely my interpretation.
And I completely agree that for most of those that are keen on ‘rental’ planets, this interpretation would make them not have as much value.
Incorrect as far as I know. Rental planets WILL be connected to the main universe if the world has mostly the same rules as public planets.
What’s the point of paying for a planet if it’s just another public planet like we already have now?
This is the sole reason I want to rent my own planet, completely the same as any other public planet EXCEPT people will need to actually ask me first before they can put a beacon down…
That’s the point though, none of us know, and it’s being left to interpretation, and naturally everyone is interpreting in the way they see is the most benefit to them, or what they think is fair, or what they think is best for the game, etc.
Also:
Well, honestly, I’m not sure where I got the info from and since info on this is rather scarce it’s very difficult to go search for it.
Logically tho this interpretation I and many others have makes the most sense:
Why pay for a rental world if you have no say over it whatsoever?
(when you want to connect to rest of universe)
If this won’t be possible I doubt many people will even rent one…
I feel like I’m one of the ones that may be the biggest advocate for rental worlds. The little bit info we have available suggests there are two way the worlds would work. Anything that modifies the core files itself, take ARK server for example where we would manipulate gather rates/farming rates/exp rates etc… these servers would be inaccessible to the public worlds. Rightly so as it gives those servers a supposed unfair advantage. I agree but at the same time this is exactly how I plan to run my servers if they are released as previously described. I will be able to create a user designed experience for how I feel Boundless should be played and those who enjoy the way I set things up would play as well.
Some people see this as bad for Boundless itself. In my opinion, that’s just foolish. Anything that enables the sale of more game clients is a great things. Many of the changes/additions in ARK were ideas that came from private worlds upon seeing the ongoing population those servers maintained compared to the official servers.
Then you have the other version of servers they have described where you basically have control of the world and who accesses it but it maintains contact to the official worlds.
In no way do I see the game being worse off because of the introduction of rental servers. The game can only grow as a result of it. Sure some population may be shes initially but IME with these types of open world games with this much creativity in them, once you allow the players to explode their creativity it tends to be like a population wave.
I get that completely.
My interpretation of the information available is that if you want to control who comes and goes on a planet then that planet will be private and not connected to live, but that’s just my interpretation.
Let’s say that it works the way you are hoping, how would plotting work?
Would the person paying for the planet still have to purchase plots to plot the planet?
I would think that was a bit off, asking to pay for a planet but then having to use plots on a planet I’m paying for?
@AeneaGames (btw, this isn’t aimed at you, but just using it as a sounding board really, so please don’t take it personally!) You have said before that you would assume that anyone can enter the planet and collect resources, but just not plot (I think?)
So what would stop someone plotting the whole of the rented world (if we assume the renter does not have to purchase plots for their own planet) and completely restricting access or gathering etc in that manner?
I just can’t quite see how it would work!
Edit: I see the part in James post about controlling access, but that doesn’t necessarily mean controlling where people plot, and still doesn’t stop potentially plotting the whole planet.
It would be great if it could be done without making paying for a planet P2W, or paying for resources, etc.
This is what I’ve thought of as the plan but I’m not sure if this is the most recent iteration published to us.
That’s pretty much it! Though it seemed like the last time they made a comment on it self hosted seemed to be out the picture though that’s what I am still hoping for.
Every plot complaint post boils down to this same issue. One player thinks more land is theirs than actually is.
In this case the player believes plotting x% of a mine somehow signals to other players not to plot the remaining (1-x%) of the mine. It doesn’t. No one even knows what defines the edges of a mine. No one following an atlas deep underground knows what the plot situation is like on the surface.
Why not buy more plots to solve the issue? They cost either $0.18 USD or 1,337c each. I don’t think rental worlds are going to be cheaper than that, not the ones attached to the public universe anyway. They have to be priced competitively with cubits to avoid P2W.
This would honestly be the preferred fix.
Should be easy fix too.
my 2 cents i think at this point the devs could come out and say “All rental worlds will not be connected to the main world” and it would not make a diff to anyone most people at this point are ready to abandon the main shard and just leave it for people who cant afford rental worlds.
Edit re reading i shod have sayed i think and not would (implying that im speaking for the playerbase rather then my thoughts on the matter )
I wouldn’t rent a world that can’t connect to to main universe. What would the point of that be? The interconnectedness of everything was the big draw to Boundless for me.
I mainly want a rental planet to ease some of the drama around plotting and reserving spots to build on.
I think people plotting the best hotspots ruins mining. A planets resources just decline after a while and then people want new planets