Thanks for the prompts, there are unfortunately a few things still outstanding, and I’m not sure I can tell you much more now, but I will try.
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That thread was meant as an thought exercise, and was an interesting read. Much of what people prioritised in there matches what we already thought, with the notable exception of farming which got higher billing than I would’ve expected. We’re are still working out the order of implementation of features, taking into consideration what you have told us. It’s a complex process, especially as we are moving focus onto getting the game to 1.0 this year. Getting the game out of Early Access, and out on the PS4 brings with it a lot of work which doesn’t directly contribute to game features, so we need to make sure we can do that, whilst still delivering the features we all want to see.
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I love the way you read a 145 post thread with a large range of opinion and comment, and arrive at “a lot of negative feedback”. Anyway, there was some great feedback of all types in there, and as always we have taken note of it, and will act on it in due course. The reason we haven’t posted new information, is because we haven’t come back to do another pass yet.
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Once again, that’s a fantastic thread, and was very helpful for us. (I posted in that thread) with our conclusions, and we haven’t moved any further than that.
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You see negativity, and I see constructive comments, but maybe that’s the difference between us
. This one though, I can expand on. My final reply to the thread was a little light, and we have moved our thoughts on from that. I will post a new thread on Guilds either today, or early next week for further discussion.
Thanks for your patience.