[Resolved] Oort Online stopped working

When trying to start:


Log:
javascriptengine_v8.cpp(581): (turbulenz::ArrayBufferAllocator::ArrayBufferAllocator) Creating 14 fast allocators
win32entry.cpp(228): (turbulenz::Win32NativeEngine::HostWndProc) erasing bg
tasks.cpp(17): (Tasks::Initialize) Initializing TBB task scheduler. 5 threads
turbulenz.cpp(115): (turbulenz::Turbulenz::StaticInitialize) Enabling ENGINELOG
winsysteminfo.cpp(405): (turbulenz::GetSystemInfo) SystemInfo:
winsysteminfo.cpp(406): (turbulenz::GetSystemInfo) cpuDescription : Intel(R) Core™ i5-3570 CPU @ 3.40GHz
winsysteminfo.cpp(407): (turbulenz::GetSystemInfo) cpuVendor : GenuineIntel
winsysteminfo.cpp(408): (turbulenz::GetSystemInfo) numPhysicalCores : 4
winsysteminfo.cpp(409): (turbulenz::GetSystemInfo) numLogicalCores : 4
winsysteminfo.cpp(410): (turbulenz::GetSystemInfo) ramInMegabytes : 8136
winsysteminfo.cpp(411): (turbulenz::GetSystemInfo) frequencyInMHz : 3392
winsysteminfo.cpp(412): (turbulenz::GetSystemInfo) architecture : x86_64
winsysteminfo.cpp(413): (turbulenz::GetSystemInfo) osName : Windows 8.1 Pro
winsysteminfo.cpp(414): (turbulenz::GetSystemInfo) osVersionMajor : 6
winsysteminfo.cpp(415): (turbulenz::GetSystemInfo) osVersionMinor : 2
winsysteminfo.cpp(416): (turbulenz::GetSystemInfo) osVersionBuild : 9200
winsysteminfo.cpp(417): (turbulenz::GetSystemInfo) userLocale : de_DE
standalone.cpp(167): (turbulenz::oortonline::GameCodeStaticInitialize) → ENTERED FUNCTION
standalone.cpp(168): (turbulenz::oortonline::GameCodeStaticInitialize) GameCodeStaticInitialize
standalone.cpp(72): (turbulenz::oortonline::NativeCode::StaticInitialize) STATIC INIT (TEMPLATE): NativeCode
standalone.cpp(-1): (turbulenz::oortonline::GameCodeStaticInitialize) ← LEAVING FUNCTION
javascriptengine_v8.h(3531): (turbulenz::internal::V8TypeInitializeStatic) → ENTERED FUNCTION
javascriptengine_v8.h(-1): (turbulenz::internal::V8TypeInitializeStatic) ← LEAVING FUNCTION
nativeplatform_steam.cpp(28): (turbulenz::NativePlatform::SteamInitialize) → ENTERED FUNCTION
nativeplatform_steam.cpp(36): (turbulenz::NativePlatform::SteamInitialize) SteamServices::Initialize returned true
nativeplatform_steam.cpp(-1): (turbulenz::NativePlatform::SteamInitialize) ← LEAVING FUNCTION
steam.cpp(1033): (turbulenz::SteamServices::GameOverlaySetNotificationCB) → ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GameOverlaySetNotificationCB) ← LEAVING FUNCTION
steam.cpp(245): (turbulenz::SteamServices::GetUserDataDirectory) → ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) ← LEAVING FUNCTION
filecache.cpp(169): (turbulenz::FileCache::Initialize) Cache dir: G:\Steam\userdata\1637205\324510\local\static-cache
standaloneplatformreaders.cpp(607): (turbulenz::StandalonePlatform::SetHttpCachePath) HttpCache: enabled (G:\Steam\userdata\1637205\324510\local\static-cache)
steam.cpp(245): (turbulenz::SteamServices::GetUserDataDirectory) → ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) ← LEAVING FUNCTION
standalone.cpp(183): (turbulenz::oortonline::GameCodeInitialize) → ENTERED FUNCTION
javascriptengine_v8.h(2313): (turbulenz::JavaScriptEngine::CreateWrappedObject) → ENTERED FUNCTION
javascriptengine_v8.h(2344): (turbulenz::JavaScriptEngine::CreateWrappedObject) new Wrapped: 000000E6C2C25E60
javascriptengine_v8.h(2378): (turbulenz::JavaScriptEngine::CreateWrappedObject) Created Wrapped (oortonline::NativeCode): 000000E6C2C25E60
javascriptengine_v8.h(-1): (turbulenz::JavaScriptEngine::CreateWrappedObject) ← LEAVING FUNCTION
javascriptengine_v8.h(2313): (turbulenz::JavaScriptEngine::CreateWrappedObject) → ENTERED FUNCTION
javascriptengine_v8.h(2344): (turbulenz::JavaScriptEngine::CreateWrappedObject) new Wrapped: 000000E6C1AB34C0
javascriptengine_v8.h(2378): (turbulenz::JavaScriptEngine::CreateWrappedObject) Created Wrapped (oortonline::WebWorker): 000000E6C1AB34C0
javascriptengine_v8.h(-1): (turbulenz::JavaScriptEngine::CreateWrappedObject) ← LEAVING FUNCTION
standalone.cpp(-1): (turbulenz::oortonline::GameCodeInitialize) ← LEAVING FUNCTION
engine.cpp(518): (turbulenz::StandaloneEngine::Initialize) BUILD STAMP: 0.28.0-20150225-162211-82bb2d30
steam.cpp(245): (turbulenz::SteamServices::GetUserDataDirectory) → ENTERED FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetUserDataDirectory) ← LEAVING FUNCTION
win32entry.cpp(228): (turbulenz::Win32NativeEngine::HostWndProc) erasing bg
engine.cpp(669): (turbulenz::StandaloneEngine::GetAndResolveLaunchURL) Using launch url: https://ga.me/games/oortonline-preview/play
uriutils.cpp(311): (turbulenz::DecomposedURL::Initialize) URL https://ga.me/games/oortonline-preview/play:
uriutils.cpp(312): (turbulenz::DecomposedURL::Initialize) url : https://ga.me/games/oortonline-preview/play
uriutils.cpp(313): (turbulenz::DecomposedURL::Initialize) file_root :
uriutils.cpp(314): (turbulenz::DecomposedURL::Initialize) game_slug : oortonline-preview
uriutils.cpp(315): (turbulenz::DecomposedURL::Initialize) game_slug_and_version : oortonline-preview
uriutils.cpp(316): (turbulenz::DecomposedURL::Initialize) use_http : true
uriutils.cpp(317): (turbulenz::DecomposedURL::Initialize) http_protocol : https
uriutils.cpp(318): (turbulenz::DecomposedURL::Initialize) http_server : ga.me
uriutils.cpp(319): (turbulenz::DecomposedURL::Initialize) http_port : 443
uriutils.cpp(320): (turbulenz::DecomposedURL::Initialize) http_server_root : https://ga.me
uriutils.cpp(321): (turbulenz::DecomposedURL::Initialize) http_server_path : /games/oortonline-preview/
uriutils.cpp(322): (turbulenz::DecomposedURL::Initialize) http_site : gamesite
uriutils.cpp(323): (turbulenz::DecomposedURL::Initialize) http_multiplayer_session:
uriutils.cpp(324): (turbulenz::DecomposedURL::Initialize) http_hub_project_version:
steam.cpp(989): (turbulenz::SteamServices::GetUserID) → ENTERED FUNCTION
steam.cpp(997): (turbulenz::SteamServices::GetUserID) user id: 76561197961902933
steam.cpp(-1): (turbulenz::SteamServices::GetUserID) ← LEAVING FUNCTION
steam.cpp(876): (turbulenz::SteamServices::GetAuthSessionTicket) → ENTERED FUNCTION
steam.cpp(907): (turbulenz::SteamServices::GetAuthSessionTicket) Got auth token (240 bytes)
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicket) ← LEAVING FUNCTION
steam.cpp(801): (turbulenz::SteamServices::UserStatsReceivedCB) got stats
steam.cpp(958): (turbulenz::SteamServices::GetAuthSessionTicketResponseCB) → ENTERED FUNCTION
steam.cpp(939): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) → ENTERED FUNCTION
steam.cpp(944): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) making callback (true) …
steam.cpp(-1): (turbulenz::SteamServices::AuthSessionTicketMakeCallbacks) ← LEAVING FUNCTION
steam.cpp(-1): (turbulenz::SteamServices::GetAuthSessionTicketResponseCB) ← LEAVING FUNCTION
engine.cpp(1693): (turbulenz::StandaloneEngine::DownloadCode) GameCodeURL : https://d36kx37nk0bz9z.cloudfront.net/UmphmIBEptbV_zL9/U/Nbts5WJSfkOt-Bwxego9r4ulp78RwM662kU5uTXmR86af2d.tzo
engine.cpp(1719): (turbulenz::StandaloneEngine::RunCode) Code data is .tzo
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: standalone startup…
turbulenz.cpp(785): (turbulenz::Turbulenz::SetProperty) VMath object set. MathDevice will be overridden.
turbulenz.cpp(807): (turbulenz::Turbulenz::SetProperty) createTechniqueParameterBuffer set.
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: multiplayer.session.join
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: StandaloneBridge._initialize: starting.
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: _initialize: calling _handleFetchStoreMeta to prime meta data
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeHandleFetchStoreMetaFn: enter
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: url: /api/v1/store/items/read/oortonline-preview
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: method: GET
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: url: /api/v1/store/currency-list
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeAjaxFn: method: GET
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: nativeOnReadyFn: ready: true
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: checkMetaAndNative: not ready (metaReady: false, nativeReady: true)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: StandaloneBridge._initialize: finished init
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: config.set
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: config.request()
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeHandleConfigRequestFn: enter
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeEmitToGameFn: emitting: config.set, {“mode”:“plugin”}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.response
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.sync.start
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.sync.end
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.offline.start
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeOnFn: setting callback for signal: bridgeservices.offline.end
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onStoreItemsFn: got item data: {“items”:{},“resources”:{}}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onCurrencyInfoFn: got currency: {“currencyName”:“US Dollar”,“alphabeticCode”:“USD”,“numericCode”:840,“minorUnitPrecision”:2}
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeEmitToGameFn: no listener for store.meta.v2 adding to pending list
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onMetaReadyFn: meta data is ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: nativeOnReadyFn: ready: true
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: checkMetaAndNative: meta and native ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onMetaAndNativeReady: all ready. consuming purchases …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: checkMetaAndNative: meta and native ready
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: onMetaAndNativeReady: all ready. consuming purchases …
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: nativePurchasesQueryFn: 0 nativePurchases: []
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: 0 purchases remaining
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: finished
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: nativePurchasesQueryFn: 0 nativePurchases: []
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: 0 purchases remaining
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/P: _consumeExistingNativePurchases: finished
glextra.cpp(74): (turbulenz::GLExtraInitialize) GLInfo:
glextra.cpp(75): (turbulenz::GLExtraInitialize) vendor : ATI Technologies Inc.
glextra.cpp(76): (turbulenz::GLExtraInitialize) renderer : AMD Radeon HD 7800 Series
glextra.cpp(77): (turbulenz::GLExtraInitialize) version : 4.4.13283 Compatibility Profile Context 14.501.1003.0
glextra.cpp(109): (turbulenz::GLExtraInitialize) extensions : GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_INTEL_fragment_shader_ordering GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap
glextra.cpp(113): (turbulenz::GLExtraInitialize) GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
networkdevice.cpp(224): (turbulenz::NetworkDevice::Initialize) certificate path: G:\Steam\steamapps\common\Oort Online\ca-bundle.crt
graphicsdevicecreates.cpp(284): (turbulenz::GraphicsDevice::CreateTexture) Expected 5460 bytes, saw 4096
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: turbulenzBridgeEmitFn: game.session.created(0ce69ed267dd7e08bec70955)
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone/L: _handleGameSessionCreated: id: 0ce69ed267dd7e08bec70955
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: standalone - fake worker
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Using standalone worker[object Object]
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: MeshWorkerManager onMessage WORKER_CREATED
consoleobject.cpp(272): (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WORKER_CREATED

Just updated the windows 32-bit build. Are you on the 32-bit branch? if so, it should be working if you try it again now.

Might take a while to start working. Steam normally take about 15 minutes to push out updates.

Does that fix it?

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I am on the 64bit branch. I tried 32bit 1 hour ago. There was the same error.

When I reinstall the game, switch to 32, then to 64. I can play 1 time. If it crashes I need to reinstall change 32 change 64 again.

Edit: switched to 32 and tried it. Doesnt work.
Edit2: Update arrived. 2,9MB. Still not working.
Edit3: Restarted my PC. Afterwards I can open the game 1 time. Then i closed it. Problem again. I cannot open it again. Same error.

Same problem here…

Win 8.1 Pro 64bit
i7 3770k
R9 280X

Please help :-/

For me it works without any problems…
Hint:

It can’t be a specific Windows 8.1 64-bit issue.
My PC is running on 8.1 and 64-Bit too.
8GB Ram, i5 NVIDIA GeForce 840M 2GB dedicatet VRam

Suuuuper bummed about this, cause I’m getting the same issue. I even tried uninstalling and re-installing it. No dice~ And here I was super excited to check out the new stuff. Q-Q

Win7 64bit, 12gb Ram, AMD Radeon HD 7900, i7 CPU.

  1. We need more information to help work out why it’s not working for some people. Please share a Gist of your game logs. This will help us see how my unique issues there are.

  2. You can also try the browser version, using your Oort Online credentials - as an alternative today.

  3. I would guess that most people are hitting upgrade issues - where the clients are out of date with the servers. We will make sure in the future that old clients fail gracefully with newer servers - and report the issue rather than crash to help players understand where the problem is.

Sorry it’s not been a slick upgrade for everyone - we’ll keep working to make it better in the future.

1 Like

Version 64bit: 557180

We’re investigating this issue. Seems like quite a few people are hitting it. We’ll update once we know more.

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Just downloaded a small update and the game still crashes on launch.

Yep sorry - there are still issues outstanding.

Quite a few people have reported game logs that finished with:

consoleobject.cpp(272):                 (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: Using standalone worker[object Object]
consoleobject.cpp(272):                 (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: MeshWorkerManager onMessage WORKER_CREATED
consoleobject.cpp(272):                 (turbulenz::ConsoleObject::LogCB) CONSOLE LOG: WORKER_CREATED

We’e not fixed this issue yet. We’ve some ideas but could find the culprit today. We’ll get an update deployed ASAP next week. Sorry!!

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Please dont wait that long with de update, i cant play oort online now, only on mah dads macbook : :cry:

Sorry! It’s our #1 priority at the moment. (Alongside all the other #1 priorities.)

Oh, nvm i thought u said it was not the first priority, as long as you guys are trying :+1:

NP… we’re just excited to see the new stuff. It’s still pre-alpha so these things happen from time to time :smile:

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With my workaround I can start the game (like I said 2 days ago).

  • Delete the game
  • Install the game
  • Start 1x - it crashes
  • Switch to 32bit - Start 1x - crash
  • Switch to 64bit - then you can start it 1x

I was crafting a door on the latest position of my char “Sequell”. This door had no textures. I could see 100% through it.
Maybe this information is important, because I heard that there should be prototype textures for doors.

I have a provider with a traffic volume, thats why I can not test that all time :S

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It’s possible that it’s the new doors that contain a corrupt asset.

/cc @michaelb

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The door should be ok as its the same mesh as the player for now.

If you’re getting a crash can you send in your crash dumps, the steps are listed in the last bullet point of the http://oortonline.com/#faq ‘: I have a problem running the game, what should I do?’

Thanks.

1 Like

Same problem. (Since update 100)

Add1: I don’t see the orange box when destroyed a cube.
Add2: The game run fine in Turbulenz but i can’t enter to the game with Steam.

101.6 is out that worked around the case we reproduced so let us know if you still see any issues.

1 Like