Resource Generation Question - compiledresourceprofiles

Yeah, that is one what we are kind of sure how it works.

Like Rift is 50/255 so I am pretty sure that means there has to be blocks above it in the 50-255 above range. Meaning you can have a cave directly above Rift, but not 50 blocks above Rift.

Whereas Blink has 10/85 meaning you cannot really have a cave directly above Blink. That seems to make a lot sense based on my own mining experience.

Yeah, that is why I want to try to figure out the surfaceFavourite ones. liquidFavourite was pretty easy to figure out since they directly mapped to “liquid IDs”, but I have no idea what the surface ones map to. We know some ores definitely prefer specific biomes.

I just pushed it all live! Most of the actually “unknown” data is left out, but you should still get an idea. If you have used Boundlexx UI before, you will need to accept the Update the notification and Update to see the data, otherwise it will probably just say “No Recipe Found”.

Here is a list of all of the resources: Boundlexx - The Boundless Lexicon

Specifically Topaz: Boundlexx - The Boundless Lexicon

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And Umbris: Boundlexx - The Boundless Lexicon

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