No, you obviously don’t.
It’s not apples to oranges at all because the purpose and function of the roads would still be very similar. It would guide people around. Only, as it’s been discussed so far, they will actually be MORE useful in Boundless because players will create them. Since we’re talking about potentially using a type of limited resource block for them, then it would follow that roads would only continue to exist if they were actually useful in boundless rather than simply existing from some prior civilization like you’re saying happens in WoW. Also, if the constructed roads also increase speed (whether there are mounts or not) then you get an added bonus that also doesn’t exist in WoW.[quote=“UmbraVictus, post:20, topic:6418”]
reason roads exist is because not everyone has access in the games world to those super fast transportation methods such as flying, zeppelins, boats, or even portals
[/quote]
Actually, they do. Just like in boundless, it simply takes playing for a while to collect enough resources and then it’s very easy to access all of these things. Also, Zepplins are free, and you just walk onto them. I’m beginning to wonder if you’ve even played WoW…[quote=“UmbraVictus, post:20, topic:6418”]
hey are more there for the whole RP value of the world than for the players benefit.
[/quote]
No, again. They serve to travel from point A to point B WAY faster than other transportation. Just like, I don’t know, warps and portals in Boundless. [quote=“UmbraVictus, post:20, topic:6418”]
If people are really going to follow the way devs want and turn cities/towns into the largest hubs and those hubs getting the beacon status the devs want, then anyone on the planet will know, “hey we are here.”
[/quote]
Did one of the devs explain their desire for this exact type of play to you? Please, point me to that thread.[quote=“UmbraVictus, post:20, topic:6418”]
just roads I think defeat the purpose of having this instant teleportation feature through a magical wall
[/quote]
This is the exact reason that I mentioned the many forms of transportation from WoW as an example. The roads are still functional, especially every time you roll a new character. It’s already been clearly stated by the devs that we will be able to roll several toons in Boundless with different skills. Even if we have warps, when we first start out we won’t have the resources to immediately make the warps and use them. Thus, another example of why roads would be nice.
As for your several statements about roads and beauty of the worlds, etc. I simply disagree. People build ugly buildings too, and we’ll never be able to limit them from doing that. Roads don’t have to detract from the worlds at all. Just like you mentioned somebody building a “under water bridge” (which, let’s be honest, any bridge is just a short section of road), the roads could all be built as far above or far below the surface level as people wanted to build them. I’d be all for subterranean roads. That’s first on my priority if we get the chance to make special road blocks.