Back when I first started Boundless, I posted this:
Seeing how the regen system has changed since then, the decay is fine now, but I want to change my suggestion a little. I was recently reminded of this when @james mentioned in some thread about wanting a new player to be able to step upon an untouched world with regards to why regen happens for expired beacons.
What if the state of a build that stayed up/constant for a very long time (1 real time year?) could essentially replace the regen state of the world with itself; perhaps in a bit of a ruinous state.
For example, let’s say a house and pathway to the house had stayed constant for over a year. Because it had stayed constant for over a year, the system/server takes the state of the plots at that time and decays them a bit and sets them as the new regen state. By decay I mean:
- The value of a block is stepped back a grade (Decorative->Refined->Stone->Rock, for example).
- Since the colors are unnatural to the world, the world changes the palette to match the planet (this would actually be a neat way to get gleam from lower worlds that currently have no gleam, or Ancient Wood on Lamblis).
- Surface resources are removed since the system would randomize population anyways.
- All machines are removed/not stored as regen data.
- Through randomization, not all of the blocks would take on this new regen state; some would still be their old regen state.
Now the house’s beacon has expired and no one’s been around it and it is left to regen. The brick path has reverted to a stone pathway. Portions of the roof are missing. One of the door blocks is missing and now the doors aren’t working together. The windows are missing panes of glass. The floor has a giant hole to the basement where there’s signs of some sort of work area that might’ve been used to craft a way off this planet, but the machines are no longer there.
I still think finding such ruins would give more enjoyment to exploring worlds instead of slight differences in biomes and a few surface props.